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2025-05-22 18:04:02 +08:00
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Text.RegularExpressions;
namespace QFramework.Example
{
public class UIGuideTipData : UIPanelData
{
public string targets;
public string Names;
public Vector2[] offestPos;
}
public partial class UIGuideTip : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIGuideTipData ?? new UIGuideTipData();
// please add init code here
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
protected override void OnOpen(IUIData uiData = null)
{
if (uiData != null)
{
mData = uiData as UIGuideTipData ?? new UIGuideTipData();
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}