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1.6 KiB
C#
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using System.IO;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 脚本配置窗口
/// </summary>
public class WordConfigWindow : EditorWindow
{
/// <summary>
/// 脚本配置菜单
/// </summary>
// 添加一个新的菜单项 CTRL-SHIFT-A
[MenuItem("WordConfig/WordConfigWindow &f")]
static void ScriptsConfig()
{
WordConfigWindow configWindow = new WordConfigWindow();
configWindow.minSize = new Vector2(600, 300);
configWindow.maxSize = new Vector2(600, 300);
configWindow.Show();
}
/// <summary>
///
/// </summary>
private void OnGUI()
{
GUILayout.BeginVertical();
GUILayout.Space(30);
GUI.skin.label.fontSize = 15;
GUI.skin.label.alignment = TextAnchor.UpperLeft;
this.titleContent = new GUIContent("脚本生成配置");
WordConfig.Instance.Author = EditorGUILayout.TextField("作者:", WordConfig.Instance.Author);
GUILayout.Space(10);
WordConfig.Instance.PackPathName = EditorGUILayout.TextField("项目发布路径名称:", WordConfig.Instance.PackPathName);
GUILayout.Space(10);
WordConfig.Instance.TemplatePath = EditorGUILayout.TextField("模板路径:", WordConfig.Instance.TemplatePath);
GUILayout.Space(10);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Space(20);
GUI.color = Color.red;
if (GUILayout.Button("完成"))
{
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
this.Close();
}
GUILayout.EndVertical();
}
}