VirtualFramework/Assets/Scripts/UI/UIInput.Designer.cs

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2025-02-07 17:06:19 +08:00
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6e2f1a9c-a7cd-4642-a6e7-1149d5e8be5b
public partial class UIInput
{
public const string Name = "UIInput";
[SerializeField]
public TMPro.TextMeshProUGUI Title;
[SerializeField]
public RectTransform InputContent;
[SerializeField]
public RectTransform BtnContent;
[SerializeField]
public RectTransform InputItem;
[SerializeField]
public UnityEngine.UI.Button BtnItem;
private UIInputData mPrivateData = null;
protected override void ClearUIComponents()
{
Title = null;
InputContent = null;
BtnContent = null;
InputItem = null;
BtnItem = null;
mData = null;
}
public UIInputData Data
{
get
{
return mData;
}
}
UIInputData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIInputData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}