VirtualFramework/Assets/Scripts/UI/UISetting.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
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// Generate Id:b2f3cf3c-e3c6-4957-b964-f4c204beae24
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public partial class UISetting
{
public const string Name = "UISetting";
[SerializeField]
public UnityEngine.UI.Button VoiceAdd;
[SerializeField]
public UnityEngine.UI.Button VoiceSub;
[SerializeField]
public UnityEngine.UI.Slider VoiceSlider;
[SerializeField]
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public UnityEngine.UI.Button MouseAdd;
[SerializeField]
public UnityEngine.UI.Button MouseSub;
[SerializeField]
public UnityEngine.UI.Slider MouseSlider;
[SerializeField]
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public UnityEngine.UI.Button ConfirmBtn;
private UISettingData mPrivateData = null;
protected override void ClearUIComponents()
{
VoiceAdd = null;
VoiceSub = null;
VoiceSlider = null;
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MouseAdd = null;
MouseSub = null;
MouseSlider = null;
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ConfirmBtn = null;
mData = null;
}
public UISettingData Data
{
get
{
return mData;
}
}
UISettingData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UISettingData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}