165 lines
3.9 KiB
C#
165 lines
3.9 KiB
C#
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using QFramework;
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using QFramework.Example;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using XMLTool;
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using static UnityEditor.Progress;
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public class Body3DController : MonoSingleton<Body3DController>
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{
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Body3DController() { }
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Dictionary<GameObject, Body3DOjbItem> objs = new Dictionary<GameObject, Body3DOjbItem>();
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bool selectIsGroup = false;
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public List<GameObject> isOnList = new List<GameObject>();
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public override void OnSingletonInit()
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{
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base.OnSingletonInit();
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TypeEventSystem.Global.Register<OnBody3DStart>((arg) =>
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{
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Refresh();
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}).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnModuleQuit>(OnClear);
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TypeEventSystem.Global.Register<OnBody3DGroupTypeChanged>(OnToggleSelectType);
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TypeEventSystem.Global.Register<OnBody3DSelected>(OnBody3DSelectedHandler);
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}
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private void OnBody3DSelectedHandler(OnBody3DSelected selected)
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{
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if (selected.isOn)
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{
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if (isOnList.Contains(selected.obj) == false)
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{
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if (selectIsGroup == false)
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{
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ClearObjectToggle();
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}
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isOnList.Add(selected.obj);
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}
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}
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else
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{
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if (isOnList.Contains(selected.obj))
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{
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isOnList.Remove(selected.obj);
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selected.obj.GetComponent<ObjectToggle>().Set(false);
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}
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}
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}
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public void Active(GameObject obj, bool isActive, bool isOther)
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{
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if (isOther)
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{
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foreach (var item in objs)
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{
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if (item.Key != obj)
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{
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item.Key.SetActive(isOther);
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}
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}
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}
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else
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{
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obj.SetActive(isActive);
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}
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}
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public void Transparent(GameObject obj, bool isTransparent, bool isOther)
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{
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if (isOther)
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{
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foreach (var item in objs)
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{
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if (item.Key != obj)
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{
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Utility.SetSurfaceType(item.Key.GetComponent<MeshRenderer>().material, isTransparent);
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}
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}
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}
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else
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{
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Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isTransparent);
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}
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}
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private void OnToggleSelectType(OnBody3DGroupTypeChanged type)
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{
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selectIsGroup = type.isGroup;
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}
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private void OnClear(OnModuleQuit quit)
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{
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Clear();
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}
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public void Refresh()
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{
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Parser(Global.Instance.cur3DPart);
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}
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public void Parser(Body3D.Body body)
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{
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GameObject obj = Utility.FindObj(body.Path);
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var bodyObjItem = obj.GetOrAddComponent<Body3DOjbItem>();
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bodyObjItem.Init(body);
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objs.Add(obj, bodyObjItem);
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if (body.subBody != null)
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{
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foreach (var item in body.subBody)
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{
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Parser(item.Value);
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}
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}
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0) && EventSystem.current.IsPointerOverGameObject() == false)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit))
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{
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GameObject obj = hit.collider.gameObject;
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}
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else
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{
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if (selectIsGroup == false)
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{
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ClearObjectToggle();
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}
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}
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}
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}
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public void ClearObjectToggle()
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{
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for (int i = isOnList.Count - (1); i >= 0; i--)
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{
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isOnList[i].GetComponent<ObjectToggle>().Set(false);
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}
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}
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public void Clear()
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{
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objs.Clear();
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}
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}
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