VirtualFramework/Assets/Scripts/UI/UIBody3D.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:5dbe3af5-c287-41dc-8c44-cd3a0021b910
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public partial class UIBody3D
{
public const string Name = "UIBody3D";
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[SerializeField]
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public UnityEngine.UI.Image LeftBg;
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[SerializeField]
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public UnityEngine.UI.Button ResetBtn;
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[SerializeField]
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public UnityEngine.UI.Toggle ActiveBtn;
[SerializeField]
public UnityEngine.UI.Button ActiveBack;
[SerializeField]
public UnityEngine.UI.Toggle DragBtn;
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[SerializeField]
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public UnityEngine.UI.Button DragReset;
[SerializeField]
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public UnityEngine.UI.Button DragBack;
[SerializeField]
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public UnityEngine.UI.Toggle DrawBtn;
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[SerializeField]
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public UnityEngine.UI.Toggle MouseBtn;
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[SerializeField]
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public UnityEngine.UI.Button PicBtn;
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[SerializeField]
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public UnityEngine.UI.Button LikeBtn;
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[SerializeField]
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public UnityEngine.UI.Toggle HideAll;
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[SerializeField]
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public RectTransform RightContent;
[SerializeField]
public RectTransform BodyList;
[SerializeField]
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public RectTransform BodyContent;
[SerializeField]
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public UnityEngine.UI.Button MenuBtn;
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[SerializeField]
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public UnityEngine.UI.Button CloseBtn;
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[SerializeField]
public UnityEngine.UI.Toggle RotMode;
[SerializeField]
public UnityEngine.UI.Toggle LineMode;
[SerializeField]
public UnityEngine.UI.Toggle LockMode;
[SerializeField]
public UnityEngine.UI.Button help;
[SerializeField]
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public UnityEngine.UI.Button BodyBtn;
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[SerializeField]
public UnityEngine.UI.Toggle BodyItem;
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private UIBody3DData mPrivateData = null;
protected override void ClearUIComponents()
{
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LeftBg = null;
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ResetBtn = null;
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ActiveBtn = null;
ActiveBack = null;
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DragBtn = null;
DragReset = null;
DragBack = null;
DrawBtn = null;
MouseBtn = null;
PicBtn = null;
LikeBtn = null;
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HideAll = null;
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RightContent = null;
BodyList = null;
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BodyContent = null;
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MenuBtn = null;
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CloseBtn = null;
RotMode = null;
LineMode = null;
LockMode = null;
help = null;
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BodyBtn = null;
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BodyItem = null;
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mData = null;
}
public UIBody3DData Data
{
get
{
return mData;
}
}
UIBody3DData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}