VirtualFramework/Assets/Scripts/UI/UIInstruction.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
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// Generate Id:f74eb422-cd3e-482e-ab12-950f7715d7bc
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public partial class UIInstruction
{
public const string Name = "UIInstruction";
[SerializeField]
public UnityEngine.UI.Toggle Training;
[SerializeField]
public UnityEngine.UI.Toggle Operation;
[SerializeField]
public RectTransform TrainContent;
[SerializeField]
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public TMPro.TextMeshProUGUI ContentText;
[SerializeField]
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public UnityEngine.UI.Image OperationContent;
[SerializeField]
public UnityEngine.UI.Button ConfirmBtn;
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[SerializeField]
public UnityEngine.UI.Toggle NoToggle;
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private UIInstructionData mPrivateData = null;
protected override void ClearUIComponents()
{
Training = null;
Operation = null;
TrainContent = null;
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ContentText = null;
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OperationContent = null;
ConfirmBtn = null;
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NoToggle = null;
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mData = null;
}
public UIInstructionData Data
{
get
{
return mData;
}
}
UIInstructionData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIInstructionData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}