112 lines
3.9 KiB
C#
Raw Normal View History

2025-03-08 13:15:13 +08:00
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using TMPro;
using static OperationController;
namespace QFramework.Example
{
public class UIBackPackData : UIPanelData
{
public List<string> devices;
public bool random = false;
public float scrollSpeed = 25;
public string position;
}
public partial class UIBackPack : UIPanel
{
ResLoader mResLoader;
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIBackPackData ?? new UIBackPackData();
mResLoader = ResLoader.Allocate();
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
2025-03-26 17:46:02 +08:00
mData = uiData as UIBackPackData ?? new UIBackPackData();
2025-03-08 13:15:13 +08:00
Content.RemoveAllChildren();
foreach (var device in mData.devices)
{
var item = DeviceController.Instance.GetDevice(device);
if (item == null)
{
Debug.LogError(device + ":û<><C3BB><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD>Ӧ<EFBFBD><D3A6>Device<63><65><EFBFBD><EFBFBD>");
return;
}
GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
obj.name = item.Name;
obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
Image icon = obj.transform.Find("IconBg/Icon").GetComponent<Image>();
var localImageUrl = Global.deviceIconsPath + item.Icon;
GameObject right = icon.transform.Find("Right").gameObject;
GameObject wrong = icon.transform.Find("Wrong").gameObject;
GameObject Selected = icon.transform.Find("Selected").gameObject;
mResLoader.Add2Load(localImageUrl.ToNetImageResName(),
(bool success, IRes res) =>
{
if (success)
{
icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
}
});
Button btn = obj.GetComponent<Button>();
btn.onClick.AddListener(() =>
{
});
}
mResLoader.LoadAsync();
Scroll.verticalNormalizedPosition = 1;
switch (mData.position)
{
case "left":
// <20><>ê<EFBFBD><C3AA><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>м䣨Middle-Right<68><74>
bg.rectTransform.anchorMin = new Vector2(0, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD><EFBFBD>Ҳࣩ
bg.rectTransform.anchorMax = new Vector2(0, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD><EFBFBD>Ҳࣩ
// <20><>λ<EFBFBD><CEBB>ƫ<EFBFBD>ƹ<EFBFBD><C6B9><EFBFBD><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ê<EFBFBD>
bg.rectTransform.anchoredPosition = Vector2.zero;
// <20><>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ϊ<EFBFBD>Ҳ<EFBFBD><D2B2>е㣨Ӱ<E3A3A8><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><>ת<EFBFBD><D7AA><EFBFBD>ģ<EFBFBD>
bg.rectTransform.pivot = new Vector2(0, 0.5f);
break;
case "right":
default:
// <20><>ê<EFBFBD><C3AA><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>м䣨Middle-Right<68><74>
bg.rectTransform.anchorMin = new Vector2(1, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD><EFBFBD>Ҳࣩ
bg.rectTransform.anchorMax = new Vector2(1, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD><EFBFBD>Ҳࣩ
// <20><>λ<EFBFBD><CEBB>ƫ<EFBFBD>ƹ<EFBFBD><C6B9><EFBFBD><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ê<EFBFBD>
bg.rectTransform.anchoredPosition = Vector2.zero;
// <20><>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ϊ<EFBFBD>Ҳ<EFBFBD><D2B2>е㣨Ӱ<E3A3A8><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><>ת<EFBFBD><D7AA><EFBFBD>ģ<EFBFBD>
bg.rectTransform.pivot = new Vector2(1, 0.5f);
break;
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
public void OnModuleQuit(OnModuleQuit arg)
{
Hide();
}
}
}