64 lines
1.5 KiB
C#
Raw Normal View History

2024-12-17 09:39:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;
using QFramework.Example;
using System.Linq;
using Unity.VisualScripting;
public class TextTipAction : IAction
{
public ulong ActionID { get; set; }
public bool Deinited { get; set; }
public bool Paused { get; set; }
public ActionStatus Status { get; set; }
private static readonly SimpleObjectPool<TextTipAction> mPool =
new SimpleObjectPool<TextTipAction>(() => new TextTipAction(), null, 10);
string text = string.Empty;
string btns = string.Empty;
public static TextTipAction Allocate(string text, string btns, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.text = text;
retNode.btns = btns;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void OnStart()
{
UITextTipData data = new UITextTipData();
data.text = text;
data.btns = btns.Split(',').ToList();
UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}