111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using QFramework;
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using System;
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using UnityEngine.Playables;
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public class TimeLineAction : IAction
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{
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public ulong ActionID { get; set; }
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public bool Deinited { get; set; }
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public bool Paused { get; set; }
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public ActionStatus Status { get; set; }
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private static readonly SimpleObjectPool<TimeLineAction> mPool =
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new SimpleObjectPool<TimeLineAction>(() => new TimeLineAction(), null, 10);
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string path;
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string isShow = string.Empty;
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string deviceName = string.Empty;
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string finishedEvent = string.Empty;
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string isWait = "true";
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GameObject obj = null;
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public static TimeLineAction Allocate(string path, Dictionary<string, string> datas, System.Action onDelayFinish = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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retNode.isShow = datas.ContainsKey("isShow") ? datas["isShow"] : string.Empty;
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retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
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retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
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retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
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return retNode;
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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Deinited = true;
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mPool.Recycle(this);
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}
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}
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public void OnExecute(float dt)
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{
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if (obj.GetComponent<PlayableDirector>().state != PlayState.Playing)
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{
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Finished();
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}
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}
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public void OnFinish()
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{
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}
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public void OnStart()
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{
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if (string.IsNullOrEmpty(deviceName) == false)
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{
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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}
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else
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{
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obj = Utility.FindObj(path);
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}
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if (obj == null)
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{
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Debug.LogError("û<><C3BB><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD> :" + path);
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}
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else
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{
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bool isActive = true;
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bool.TryParse(isShow, out isActive);
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if (isActive)
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{
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obj.GetComponent<PlayableDirector>().Play();
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bool iswait = true;
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bool.TryParse(isWait, out iswait);
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if (iswait == false)
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{
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Finished();
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}
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}
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else
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{
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obj.GetComponent<PlayableDirector>().Stop();
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}
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}
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}
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public void Finished()
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{
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this.Finish();
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if (string.IsNullOrEmpty(finishedEvent) == false)
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{
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StringEventSystem.Global.Send(finishedEvent);
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}
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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}
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