82 lines
2.0 KiB
C#
82 lines
2.0 KiB
C#
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using QFramework.Example;
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using System;
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using UnityEngine;
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namespace QFramework
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{
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internal class HintAction : IAction
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{
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public string txt;
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float time = -1;
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bool showIcon = true;
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string audio;
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public System.Action OnFinished { get; set; }
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private HintAction()
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{
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}
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private static readonly SimpleObjectPool<HintAction> mPool =
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new SimpleObjectPool<HintAction>(() => new HintAction(), null, 10);
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public static HintAction Allocate(string txt, string time = "", string icon = "true", string audio = "", System.Action OnFinished = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.txt = txt;
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float.TryParse(time, out retNode.time);
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bool.TryParse(icon, out retNode.showIcon);
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retNode.audio = audio;
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retNode.OnFinished = OnFinished;
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return retNode;
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}
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public ulong ActionID { get; set; }
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public ActionStatus Status { get; set; }
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public void OnStart()
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{
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UIHintData data = new UIHintData();
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data.txt = txt;
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data.time = time;
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data.isShowIcon = showIcon;
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data.audio = audio;
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UIKit.OpenPanelAsync<UIHint>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
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}
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public void OnExecute(float dt)
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{
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}
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public void OnFinish()
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{
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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public bool Paused { get; set; }
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public void Deinit()
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{
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if (!Deinited)
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{
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OnFinished = null;
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Deinited = true;
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mPool.Recycle(this);
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}
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}
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public bool Deinited { get; set; }
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}
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}
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