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C#
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2025-02-08 16:22:00 +08:00
using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class Show3DAction : IAction
{
public System.Action OnFinished { get; set; }
private Show3DAction()
{
}
private static readonly SimpleObjectPool<Show3DAction> mPool =
new SimpleObjectPool<Show3DAction>(() => new Show3DAction(), null, 10);
UI3DObjShowData data;
public static Show3DAction Allocate(UI3DObjShowData data, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.data = data;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIKit.OpenPanelAsync<UI3DObjShow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
data = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}