82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using QFramework;
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using System;
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using QFramework.Example;
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using DG.Tweening;
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using System.ComponentModel.Design;
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public class SkinnedBakeAction : IAction
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{
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public ulong ActionID { get; set; }
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public bool Deinited { get; set; }
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public bool Paused { get; set; }
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public ActionStatus Status { get; set; }
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private static readonly SimpleObjectPool<SkinnedBakeAction> mPool =
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new SimpleObjectPool<SkinnedBakeAction>(() => new SkinnedBakeAction(), null, 10);
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string path;
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string deviceName;
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public static SkinnedBakeAction Allocate(string path, Dictionary<string, string> datas, System.Action onDelayFinish = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
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return retNode;
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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Deinited = true;
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mPool.Recycle(this);
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}
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}
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public void OnExecute(float dt)
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{
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}
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public void OnFinish()
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{
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}
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public void OnStart()
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{
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GameObject obj = null;
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if (string.IsNullOrEmpty(deviceName) == false)
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{
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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}
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else
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{
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obj = Utility.FindObj(path);
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}
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if (obj == null)
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{
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Debug.LogError("û<><C3BB><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD> :" + path);
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}
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else
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{
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Mesh mesh = new Mesh();
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obj.GetComponent<SkinnedMeshRenderer>().BakeMesh(mesh);
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obj.GetComponent<MeshCollider>().sharedMesh = mesh;
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}
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this.Finish();
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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}
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