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2.5 KiB
C#
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using QFramework;
using QFramework.Example;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
public class BtnAnimAction: IAction
{
public System.Action OnFinished
{
get; set;
}
public ulong ActionID
{
get; set;
}
public ActionStatus Status
{
get; set;
}
public bool Deinited
{
get; set;
}
public bool Paused
{
get; set;
}
private BtnAnimAction()
{
}
private static readonly SimpleObjectPool<BtnAnimAction> mPool =
new SimpleObjectPool<BtnAnimAction>(() => new(), null, 10);
Dictionary<string, string> datas;
public static BtnAnimAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.datas = datas;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
// Debug.Log("Action OnFinish???");
}
public void OnStart()
{
UIBtnAnimData data = new UIBtnAnimData();
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.Obj = datas.ContainsKey("Obj") ? datas["Obj"] : string.Empty;
data.AnimObj = datas.ContainsKey("AnimObj") ? datas["AnimObj"] : string.Empty;
data.size = datas.ContainsKey("size") ? datas["size"] : string.Empty;
data.pos = datas.ContainsKey("pos") ? datas["pos"] : string.Empty;
data.animName = datas.ContainsKey("animName") ? datas["animName"] : string.Empty;
data.speed = datas.ContainsKey("speed") ? datas["speed"] : string.Empty;
UIKit.OpenPanelAsync<UIBtnAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}
}