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C#
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2024-12-25 16:33:45 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;
using QFramework.Example;
using static UnityEditor.Progress;
public class TimeTipAction : IAction
{
public ulong ActionID { get; set; }
public bool Deinited { get; set; }
public bool Paused { get; set; }
public ActionStatus Status { get; set; }
private static readonly SimpleObjectPool<TimeTipAction> mPool =
new SimpleObjectPool<TimeTipAction>(() => new TimeTipAction(), null, 10);
string time;
string label;
string values;
string finishedEvent;
string needClick;
string reverse;
string format;
public static TimeTipAction Allocate(string label, Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.time = datas.ContainsKey("time") ? datas["time"] : "";
retNode.label = label;
retNode.values = datas.ContainsKey("values") ? datas["values"] : "";
retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : "";
retNode.needClick = datas.ContainsKey("needClick") ? datas["needClick"] : "";
retNode.reverse = datas.ContainsKey("reverse") ? datas["reverse"] : "";
retNode.format = datas.ContainsKey("format") ? datas["format"] : "";
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void OnStart()
{
UITimeTipData data = new UITimeTipData();
data.label = label;
float.TryParse(time, out data.time);
bool.TryParse(needClick, out data.needClick);
bool.TryParse(reverse, out data.reverse);
data.format = format;
data.finishedEvent = finishedEvent;
string[] valueArr = values.Split('|');
foreach (var item in valueArr)
{
string[] valueStrs = item.Split(',');
float startValue = 0;
float endValue = 0;
float.TryParse(valueStrs[0], out startValue);
float.TryParse(valueStrs[1], out endValue);
UITimeTipData.ValueItem valueItem = new UITimeTipData.ValueItem(startValue, endValue);
data.values.Add(valueItem);
}
UIKit.OpenPanelAsync<UITimeTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}