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C#
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2025-02-12 17:36:00 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class ObjectToggle : MonoBehaviour
{
public bool isOn = false;
//EventHandler OnValueChanged
public UnityEvent<bool> OnValueChanged = new UnityEvent<bool>();
private float mouseDownTime;
private bool isMouseDown;
private void OnMouseDown()
{
// <20><>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>µ<EFBFBD>ʱ<EFBFBD><CAB1>
mouseDownTime = Time.time;
isMouseDown = true;
}
private void OnMouseUp()
{
if (isMouseDown)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>º<EFBFBD>̧<EFBFBD><CCA7><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float clickDuration = Time.time - mouseDownTime;
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD> 0.2 <20><>
if (clickDuration < 0.2f)
{
if (isOn == false)
{
isOn = !isOn;
OnValueChanged?.Invoke(isOn);
}
2025-02-12 17:36:00 +08:00
}
isMouseDown = false;
}
}
public void Set(bool isOn)
{
this.isOn = isOn;
OnValueChanged?.Invoke(isOn);
}
}