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using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class DecryptFileReader
{
private static byte[] key = Encoding.UTF8.GetBytes("Sixteen byte key"); // 加密密钥,需与加密时一致
private static byte[] iv = Encoding.UTF8.GetBytes("InitializationVe"); // 确保IV长度为16字节
public static string ReadAndDecryptData(string filePath)
{
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
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if (File.Exists(filePath)) return "";
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// 读取加密文件
byte[] encryptedData = File.ReadAllBytes(fullPath);
// 创建AES解密器
using (Aes aesAlg = Aes.Create())
{
aesAlg.Key = key;
aesAlg.IV = iv;
ICryptoTransform decryptor = aesAlg.CreateDecryptor(aesAlg.Key, aesAlg.IV);
// 创建内存流和加密流
using (MemoryStream msDecrypt = new MemoryStream(encryptedData))
{
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
{
byte[] decryptedBytes = new byte[encryptedData.Length];
int decryptedByteCount = csDecrypt.Read(decryptedBytes, 0, decryptedBytes.Length);
// 将解密后的数据转换为字符串
string decryptedData = Encoding.UTF8.GetString(decryptedBytes, 0, decryptedByteCount);
return decryptedData;
}
}
}
}
}