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2024-12-17 14:26:40 +08:00
using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class APPSetting
{
public PlayerPrefsFloatProperty MouseMoveSpeed { get; set; }
public static string MOUSE_MOVE_SPEED = "MOUSE_MOVE_SPEED";
public APPSetting()
{
MouseMoveSpeed = new PlayerPrefsFloatProperty(MOUSE_MOVE_SPEED, 0.05f);
}
}