VirtualFramework/Assets/Scripts/Actions/PointQuestionAction.cs

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using QFramework.Example;
using System;
using UnityEngine;
namespace QFramework
{
internal class PointQuestionAction : IAction
{
public System.Action OnFinished { get; set; }
private PointQuestionAction()
{
}
private static readonly SimpleObjectPool<PointQuestionAction> mPool =
new SimpleObjectPool<PointQuestionAction>(() => new PointQuestionAction(), null, 10);
string paths;
public static PointQuestionAction Allocate(string paths, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.paths = paths;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIPointQuestionData data = new UIPointQuestionData();
data.paths = paths;
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UIKit.OpenPanelAsync<UIPointQuestion>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
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}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}