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2024-12-25 11:24:47 +08:00
using QFramework.Example;
using System;
using UnityEngine;
namespace QFramework
{
internal class ColliderAction : IAction
{
public System.Action OnFinished { get; set; }
private ColliderAction()
{
}
private static readonly SimpleObjectPool<ColliderAction> mPool =
new SimpleObjectPool<ColliderAction>(() => new ColliderAction(), null, 10);
string type;
string path;
string args;
string deviceName;
public static ColliderAction Allocate(string path, string deviceName, string type, string args, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.type = type;
retNode.path = path;
retNode.args = args;
retNode.deviceName = deviceName;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
GameObject obj = null;
if (string.IsNullOrEmpty(deviceName))
{
obj = Utility.FindObj(path);
}
else
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
if (obj != null)
{
Collider[] colliders = obj.GetComponents<Collider>();
switch (type)
{
case "AddBox":
string[] args = this.args.Split('|');
Vector3 center = Utility.GetVector3FromStrArray(args[0]);
Vector3 size = Utility.GetVector3FromStrArray(args[1]);
BoxCollider box = obj.AddComponent<BoxCollider>();
box.center = center;
box.size = size;
break;
case "AddMesh":
obj.AddComponent<MeshCollider>();
break;
case "Remove":
foreach (var item in colliders)
{
GameObject.Destroy(item);
}
break;
case "Active":
bool active = true;
bool.TryParse(this.args, out active);
foreach (var item in colliders)
{
item.enabled = active;
}
break;
default:
Debug.LogError("<22>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD>" + type);
break;
}
}
this.Finish();
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}