2025-02-12 08:43:33 +08:00

54 lines
1.5 KiB
C#

using ZXK.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*******************************************************************************
*Create By CG
*Function 对象池管理_测试
*******************************************************************************/
namespace ZXK.Test
{
public class GunObject : MonoBehaviour
{
Transform firepoint;
Transform FirePoint
{
get
{
if (firepoint == null)
firepoint = transform.Find("FirePoint");
return firepoint;
}
}
//子弹的预制体
GameObject bulletPrefab;
//射击的力度
public float shotForece = 1000;
void Awake()
{
bulletPrefab = Resources.Load<GameObject>("PoolMngPrefab/Bullet");
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
//生成子弹
//GameObject go = Instantiate(bulletPrefab, FirePoint.position, Quaternion.identity);
GameObject go = ObjectPoolsManager.Instance.Spawn(bulletPrefab, FirePoint.position, Quaternion.identity);
//发射子弹
go.GetComponent<Rigidbody>().AddForce(Vector3.forward * shotForece);
//5秒后销毁子弹
//Destroy(go, 5);
ObjectPoolsManager.Instance.Despawn(go, 5);
}
}
}
}