699 lines
29 KiB
C#
699 lines
29 KiB
C#
using DG.Tweening;
|
||
using Microsoft.Cci;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
using UnityEngine.UI;
|
||
using ZXK.Framework;
|
||
using ZXK.UTility;
|
||
/*******************************************************************************
|
||
*Create By CG
|
||
*Function 连接模式控制
|
||
*******************************************************************************/
|
||
namespace ZXK.BYSS
|
||
{
|
||
public class ConnectPanel : UIBase
|
||
{
|
||
//刚进入场景有个提示,此时后面出现蒙版不允许点击其他位置
|
||
private GameObject _maskPanel = null;
|
||
private void OnEnable()
|
||
{
|
||
|
||
string hintStr = null;
|
||
foreach (HintModel.AppHintData item in AppManagement.Instance._HintData._AppHints)
|
||
{
|
||
if (item._AppName.Equals(EnumCtrl.GetEnumDescription(AppManagement.Instance._CurType)))
|
||
{
|
||
hintStr = item._TrainHints[1]._TrainHint;
|
||
}
|
||
}
|
||
_maskPanel = GetWedage("EnterMask_N");
|
||
_maskPanel.gameObject.SetActive(false);
|
||
|
||
|
||
//PopUpMng.PopToast("实训任务2", hintStr, "确定", () =>
|
||
//{
|
||
//
|
||
//});
|
||
|
||
if (AppManagement.Instance._CurType == EnumCtrl.Type.CLFJ)
|
||
{
|
||
Camera.main.transform.position = new Vector3(6.4f, 1.1f, -13.2f);//调整相机位置
|
||
Vector3 eulerAngles = new Vector3(82.5f, -90.0f, 0f);
|
||
Quaternion rotation = Quaternion.Euler(eulerAngles);
|
||
|
||
Camera.main.transform.rotation = rotation;//调整相机角度
|
||
Camera.main.fieldOfView = 60f;//调整相机FOV
|
||
|
||
|
||
|
||
}
|
||
}
|
||
|
||
private void Start()
|
||
{
|
||
//AddEventListener("DebugBtn_N", UIEventType.OnButtonClick, () =>
|
||
//{
|
||
// AppManagement.Instance.EnterProcess(EnumCtrl.Model.Debug);
|
||
//});
|
||
//根据不同模式加载不同的内容,端子分配图
|
||
|
||
Switch_TerminalRefPop_N_Logic();
|
||
Switch_LineRefPop_N_Logic();
|
||
|
||
AddEventListener("StartGasBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
EventCenterManager.Instance.Dispatch(EventEnum.AutoConnect, this, null);
|
||
});
|
||
PracticeAndExamInSceneCtrl Cur_practiceAndExamInSceneCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
//设置配音
|
||
if (Cur_practiceAndExamInSceneCtrl.speakManager != null)
|
||
{
|
||
Cur_practiceAndExamInSceneCtrl.speakManager.Init();
|
||
Cur_practiceAndExamInSceneCtrl.speakManager.ChangeModelAudio("设备接线");
|
||
Cur_practiceAndExamInSceneCtrl.speakManager.PlayAudioCilp();
|
||
}
|
||
//搬运输送,考核模式覆盖上边配置的声音,覆盖成考核模式配音
|
||
if (AppManagement.Instance._CurType == EnumCtrl.Type.BYSS &&
|
||
AppManagement.Instance._TrainExam == EnumCtrl.Model.Exam
|
||
)
|
||
{
|
||
Cur_practiceAndExamInSceneCtrl.speakManager.Init();
|
||
Cur_practiceAndExamInSceneCtrl.speakManager.ChangeModelAudio("设备接线_考核");
|
||
Cur_practiceAndExamInSceneCtrl.speakManager.PlayAudioCilp();
|
||
}
|
||
|
||
//智能运动,添加前后视角
|
||
if (AppManagement.Instance._CurType == EnumCtrl.Type.ZNYD)
|
||
{
|
||
|
||
|
||
//前后视角UI显示
|
||
GetWedage("ViewBtn_N").gameObject.SetActive(true);
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
|
||
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.AddListener((ist) =>
|
||
{
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
_practiceAndExamCtrl.Set_ZNYD_Qian_View();
|
||
});
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.AddListener((ist) =>
|
||
{
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
_practiceAndExamCtrl.Set_ZNYD_Hou_View();
|
||
});
|
||
GetWedage("Qian_N").GetComponent<Toggle>().isOn = true;
|
||
GetWedage("Hou_N").GetComponent<Toggle>().isOn = false;
|
||
|
||
|
||
}
|
||
else
|
||
{
|
||
|
||
GetWedage("ViewBtn_N").gameObject.SetActive(false);
|
||
}
|
||
#region 步骤接线设置
|
||
//智能运动
|
||
if ((AppManagement.Instance._CurType == EnumCtrl.Type.ZNYD))
|
||
{
|
||
if (AppManagement.Instance._TrainExam == EnumCtrl.Model.Exam)
|
||
{
|
||
Debug.Log("不是考试模式才能调用步骤接线端子");
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("练习教学模式可以接线端子");
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
//获取所有端子口
|
||
//并且显示第一个
|
||
_practiceAndExamCtrl._connectLineCtrl.GetAllTerminalCtrl();
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentTerminalCtrl();
|
||
}
|
||
}
|
||
//搬运输送
|
||
if ((AppManagement.Instance._CurType == EnumCtrl.Type.BYSS))
|
||
{
|
||
if (AppManagement.Instance._TrainExam == EnumCtrl.Model.Exam)
|
||
{
|
||
Debug.Log("不是考试模式才能调用步骤接线端子");
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("练习教学模式可以接线端子");
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
//获取所有端子口
|
||
//并且显示第一个
|
||
_practiceAndExamCtrl._connectLineCtrl.GetAllTerminalCtrl();
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentTerminalCtrl();
|
||
SetByssLineTip();
|
||
|
||
}
|
||
|
||
}
|
||
//材料分拣
|
||
if ((AppManagement.Instance._CurType == EnumCtrl.Type.CLFJ))
|
||
{
|
||
if (AppManagement.Instance._TrainExam == EnumCtrl.Model.Exam)
|
||
{
|
||
Debug.Log("不是考试模式才能调用步骤接线端子");
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("练习教学模式可以接线端子");
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
//获取所有端子口
|
||
//并且显示第一个
|
||
_practiceAndExamCtrl._connectLineCtrl.GetAllTerminalCtrl();
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentTerminalCtrl();
|
||
SetByssLineTip();
|
||
|
||
}
|
||
|
||
}
|
||
//气动冲压
|
||
if ((AppManagement.Instance._CurType == EnumCtrl.Type.QDCY))
|
||
{
|
||
if (AppManagement.Instance._TrainExam == EnumCtrl.Model.Exam)
|
||
{
|
||
Debug.Log("不是考试模式才能调用步骤接线端子");
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("练习教学模式可以接线端子");
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
//获取所有端子口
|
||
//并且显示第一个
|
||
_practiceAndExamCtrl._connectLineCtrl.GetAllTerminalCtrl();
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentTerminalCtrl();
|
||
SetByssLineTip();
|
||
|
||
}
|
||
|
||
}
|
||
//循环搬运
|
||
if ((AppManagement.Instance._CurType == EnumCtrl.Type.XHBY))
|
||
{
|
||
if (AppManagement.Instance._TrainExam == EnumCtrl.Model.Exam)
|
||
{
|
||
Debug.Log("不是考试模式才能调用步骤接线端子");
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("练习教学模式可以接线端子");
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
//获取所有端子口
|
||
//并且显示第一个
|
||
_practiceAndExamCtrl._connectLineCtrl.GetAllTerminalCtrl();
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentTerminalCtrl();
|
||
SetByssLineTip();
|
||
|
||
}
|
||
|
||
}
|
||
#endregion
|
||
|
||
#region 提示语言UI设置
|
||
|
||
if (AppManagement.Instance._CurType==EnumCtrl.Type.ZNYD|| AppManagement.Instance._CurType == EnumCtrl.Type.BYSS)
|
||
{
|
||
GetWedage("ShowToastUIPrefab_N").SetActive(false);
|
||
}
|
||
else
|
||
{
|
||
GetWedage("ShowToastUIPrefab_N").SetActive(true);
|
||
GetWedage("Text_N").GetComponent<Text>().text = "操作提示:请点击PLC与接线端子盒上的端子,正确进行接线。";
|
||
|
||
|
||
}
|
||
|
||
|
||
#endregion
|
||
|
||
}
|
||
public void SetByssLineTip()
|
||
{
|
||
if (Current < ByssTipText.Length)
|
||
{
|
||
GetWedage("Text_N").GetComponent<Text>().text = "操作提示:" + ByssTipText[Current];
|
||
|
||
}
|
||
else
|
||
{
|
||
WDebug.Log("超出索引,结束");
|
||
}
|
||
|
||
|
||
|
||
}
|
||
public void AddByssIndex()
|
||
{
|
||
|
||
Current++;
|
||
|
||
|
||
|
||
|
||
}
|
||
int Current = 0;
|
||
//搬运输送接线提示
|
||
public string[] ByssTipText = new string[12]{
|
||
|
||
"请点击端子排左侧一组0V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排左侧一组信号线,并与相应的端口进行连接。",
|
||
"请点击端子排左侧24V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排右侧一组0V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排右侧一组信号线,并与相应的端口进行连接。",
|
||
"请点击端子排右侧24V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排左侧一组24V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排左侧一组0V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排左侧一组信号线,并与相应的端口进行连接。",
|
||
"请点击端子排右侧一组24V电源线,并与相应的端口进行连接。",
|
||
" 请点击端子排右侧一组0V电源线,并与相应的端口进行连接。",
|
||
"请点击端子排右侧一组信号线,并与相应的端口进行连接。",
|
||
};
|
||
|
||
/// <summary>
|
||
/// 闪烁UI
|
||
/// </summary>
|
||
/// <param name="IsQian"> 是否是前视角的UI </param>
|
||
public void ShowRedImage(int index)
|
||
{
|
||
|
||
switch (index)
|
||
{
|
||
|
||
//前视角
|
||
case 0:
|
||
Debug.Log("前显示");
|
||
GetWedage("Qian_N").GetComponent<Toggle>().interactable = true;
|
||
//前RedImage显示
|
||
GetWedage("QianRedImage_N").gameObject.SetActive(true);
|
||
GetWedage("QianRedImage_N").GetComponent<Image>().color = Color.white;
|
||
GetWedage("HouRedImage_N").gameObject.SetActive(false);
|
||
//动画
|
||
sequence = playRed(true).SetLoops(-1).Play();
|
||
//添加交互事件
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Hou_N").GetComponent<Toggle>().interactable = false;
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.AddListener((ist) =>
|
||
{
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
_practiceAndExamCtrl.Set_ZNYD_Qian_View();
|
||
|
||
//切换视角后,设置当前端子闪烁
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentUIorCameraBool();
|
||
|
||
|
||
});
|
||
break;
|
||
|
||
//前1视角
|
||
case 1:
|
||
Debug.Log("前1显示");
|
||
GetWedage("Qian_N").GetComponent<Toggle>().interactable = true;
|
||
//前RedImage显示
|
||
GetWedage("QianRedImage_N").gameObject.SetActive(true);
|
||
GetWedage("QianRedImage_N").GetComponent<Image>().color = Color.white;
|
||
GetWedage("HouRedImage_N").gameObject.SetActive(false);
|
||
//动画
|
||
sequence = playRed(true).SetLoops(-1).Play();
|
||
//添加交互事件
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Hou_N").GetComponent<Toggle>().interactable = false;
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.AddListener((ist) =>
|
||
{
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
_practiceAndExamCtrl.Set_ZNYD_Qian1_View();
|
||
|
||
//切换视角后,设置当前端子闪烁
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentUIorCameraBool();
|
||
|
||
|
||
});
|
||
break;
|
||
//后视角
|
||
case 2:
|
||
Debug.Log("后显示");
|
||
GetWedage("Hou_N").GetComponent<Toggle>().interactable = true;
|
||
//后RedImage显示
|
||
GetWedage("HouRedImage_N").gameObject.SetActive(true);
|
||
GetWedage("HouRedImage_N").GetComponent<Image>().color = Color.white;
|
||
GetWedage("QianRedImage_N").gameObject.SetActive(false);
|
||
//动画
|
||
sequence = playRed(false).SetLoops(-1).Play();
|
||
//添加交互事件
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Qian_N").GetComponent<Toggle>().interactable = false;
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
|
||
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.AddListener((ist) =>
|
||
{
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
_practiceAndExamCtrl.Set_ZNYD_Hou_View();
|
||
|
||
//切换视角后,设置当前端子闪烁
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentUIorCameraBool();
|
||
|
||
|
||
});
|
||
break;
|
||
|
||
//后1视角
|
||
case 3:
|
||
Debug.Log("后1显示");
|
||
GetWedage("Hou_N").GetComponent<Toggle>().interactable = true;
|
||
//后RedImage显示
|
||
GetWedage("HouRedImage_N").gameObject.SetActive(true);
|
||
GetWedage("HouRedImage_N").GetComponent<Image>().color = Color.white;
|
||
GetWedage("QianRedImage_N").gameObject.SetActive(false);
|
||
//动画
|
||
sequence = playRed(false).SetLoops(-1).Play();
|
||
//添加交互事件
|
||
GetWedage("Qian_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
GetWedage("Qian_N").GetComponent<Toggle>().interactable = false;
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
|
||
|
||
|
||
GetWedage("Hou_N").GetComponent<Toggle>().onValueChanged.AddListener((ist) =>
|
||
{
|
||
PracticeAndExamInSceneCtrl _practiceAndExamCtrl = UI_Manage.Instance.GetPanel("PracticeAndExamPanel")
|
||
.GetComponent<PracticeAndExamPanel>()._CurTrainExamSceneCtrl;
|
||
_practiceAndExamCtrl.Set_ZNYD_Hou1_View();
|
||
|
||
//切换视角后,设置当前端子闪烁
|
||
_practiceAndExamCtrl._connectLineCtrl.SetCurrentUIorCameraBool();
|
||
|
||
|
||
});
|
||
break;
|
||
}
|
||
|
||
|
||
}
|
||
//UI不闪烁
|
||
//隐藏,杀死动画
|
||
public void HideRedImage()
|
||
{
|
||
|
||
if (sequence != null)
|
||
{
|
||
sequence.Kill();
|
||
}
|
||
//UI默认状态
|
||
GetWedage("QianRedImage_N").GetComponent<Image>().color = Color.white;
|
||
GetWedage("HouRedImage_N").GetComponent<Image>().color = Color.white;
|
||
GetWedage("QianRedImage_N").gameObject.SetActive(false);
|
||
GetWedage("HouRedImage_N").gameObject.SetActive(false);
|
||
}
|
||
Sequence sequence;
|
||
|
||
/// <summary>
|
||
/// dotween动画播放
|
||
/// 是前边
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public Sequence playRed(bool isQian)
|
||
{
|
||
|
||
//闪烁
|
||
Sequence quence = DOTween.Sequence();
|
||
|
||
if (isQian)
|
||
{
|
||
var v = GetWedage("QianRedImage_N").GetComponent<Image>().DOColor(Color.red, 0.25f);
|
||
quence.Insert(0, v);
|
||
v = GetWedage("QianRedImage_N").GetComponent<Image>().DOColor(Color.white, 0.25f);
|
||
quence.Insert(0.25f, v);
|
||
|
||
|
||
|
||
}
|
||
else
|
||
{
|
||
var v = GetWedage("HouRedImage_N").GetComponent<Image>().DOColor(Color.red, 0.25f);
|
||
quence.Insert(0, v);
|
||
v = GetWedage("HouRedImage_N").GetComponent<Image>().DOColor(Color.white, 0.25f);
|
||
quence.Insert(0.25f, v);
|
||
}
|
||
|
||
return quence;
|
||
|
||
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 根据不同的类别显示不同的端子分配表
|
||
/// </summary>
|
||
public void Switch_TerminalRefPop_N_Logic()
|
||
{
|
||
|
||
|
||
switch (AppManagement.Instance._CurType)
|
||
{
|
||
|
||
//循环搬运
|
||
case EnumCtrl.Type.XHBY:
|
||
WDebug.Log("循环搬运");
|
||
AddEventListener("Terminal_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject TerminalRefGeo = GetWedage("XHBY_TerminalRefPop_N");
|
||
if (isOn)
|
||
{
|
||
TerminalRefGeo.SetActive(true);
|
||
if (TerminalRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
TerminalRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
TerminalRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
|
||
break;
|
||
//气动冲压
|
||
case EnumCtrl.Type.QDCY:
|
||
WDebug.Log("气动冲压");
|
||
AddEventListener("Terminal_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject TerminalRefGeo = GetWedage("QDCY_TerminalRefPop_N");
|
||
if (isOn)
|
||
{
|
||
TerminalRefGeo.SetActive(true);
|
||
if (TerminalRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
TerminalRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
TerminalRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
break;
|
||
//材料分拣
|
||
case EnumCtrl.Type.CLFJ:
|
||
WDebug.Log("材料分拣");
|
||
AddEventListener("Terminal_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject TerminalRefGeo = GetWedage("CLFJ_TerminalRefPop_N");
|
||
if (isOn)
|
||
{
|
||
TerminalRefGeo.SetActive(true);
|
||
if (TerminalRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
TerminalRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
TerminalRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
break;
|
||
//智能运动
|
||
case EnumCtrl.Type.ZNYD:
|
||
WDebug.Log("智能运动");
|
||
GetWedage("Terminal_N").gameObject.SetActive(false);
|
||
GetWedage("LineImg_N").gameObject.SetActive(false);
|
||
|
||
|
||
|
||
break;
|
||
//搬运输送
|
||
case EnumCtrl.Type.BYSS:
|
||
WDebug.Log("搬运输送");
|
||
AddEventListener("Terminal_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject TerminalRefGeo = GetWedage("BYSS_TerminalRefPop_N");
|
||
if (isOn)
|
||
{
|
||
TerminalRefGeo.SetActive(true);
|
||
if (TerminalRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
TerminalRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
TerminalRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
break;
|
||
}
|
||
|
||
|
||
}
|
||
|
||
|
||
///根据不同过的类别显示不同的接线图,
|
||
//添加了关闭接线图,端子分配表UI功能
|
||
public void Switch_LineRefPop_N_Logic()
|
||
{
|
||
|
||
switch (AppManagement.Instance._CurType)
|
||
{
|
||
|
||
//循环搬运
|
||
case EnumCtrl.Type.XHBY:
|
||
WDebug.Log("循环搬运");
|
||
AddEventListener("LineImg_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject LineRefGeo = GetWedage("XHBY_LineRefPop_N");
|
||
if (isOn)
|
||
{
|
||
LineRefGeo.SetActive(true);
|
||
if (LineRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
LineRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
LineRefGeo.SetActive(false);
|
||
}
|
||
// ScrollRect sr = LineRefGeo.transform.GetComponentInChildren<ScrollRect>();
|
||
// sr.transform.GetChild(0).GetChild(0).GetChild(5).GetComponent<Image>().SetNativeSize();
|
||
});
|
||
AddEventListener("XHBY_TerminalCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("Terminal_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
AddEventListener("XHBY_LineCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("LineImg_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
break;
|
||
//气动冲压
|
||
case EnumCtrl.Type.QDCY:
|
||
WDebug.Log("气动冲压");
|
||
AddEventListener("LineImg_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject LineRefGeo = GetWedage("QDCY_LineRefPop_N");
|
||
if (isOn)
|
||
{
|
||
LineRefGeo.SetActive(true);
|
||
if (LineRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
LineRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
LineRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
AddEventListener("QDCY_TerminalCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("Terminal_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
AddEventListener("QDCY_LineCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("LineImg_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
break;
|
||
//材料分拣
|
||
case EnumCtrl.Type.CLFJ:
|
||
WDebug.Log("材料分拣");
|
||
AddEventListener("LineImg_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject LineRefGeo = GetWedage("CLFJ_LineRefPop_N");
|
||
if (isOn)
|
||
{
|
||
LineRefGeo.SetActive(true);
|
||
if (LineRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
LineRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
LineRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
AddEventListener("CLFJ_TerminalCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("Terminal_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
AddEventListener("CLFJ_LineCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("LineImg_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
|
||
|
||
break;
|
||
//智能运动
|
||
case EnumCtrl.Type.ZNYD:
|
||
WDebug.Log("智能运动");
|
||
GetWedage("Terminal_N").gameObject.SetActive(false);
|
||
GetWedage("LineImg_N").gameObject.SetActive(false);
|
||
// AddEventListener("TerminalCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
// {
|
||
// GetWedage("Terminal_N").GetComponent<Toggle>().isOn = false;
|
||
// });
|
||
// AddEventListener("LineCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
// {
|
||
// GetWedage("LineImg_N").GetComponent<Toggle>().isOn = false;
|
||
// });
|
||
|
||
|
||
break;
|
||
//搬运输送
|
||
case EnumCtrl.Type.BYSS:
|
||
WDebug.Log("搬运输送");
|
||
AddEventListener("LineImg_N", UIEventType.OnToggleValueChanged, (bool isOn) => {
|
||
GameObject LineRefGeo = GetWedage("BYSS_LineRefPop_N");
|
||
if (isOn)
|
||
{
|
||
LineRefGeo.SetActive(true);
|
||
if (LineRefGeo.GetComponent<SampleUICtrl>()) return;
|
||
System.Type type = System.Type.GetType("ZXK.UTility.SampleUICtrl");
|
||
LineRefGeo.AddComponent(type);
|
||
}
|
||
else
|
||
{
|
||
LineRefGeo.SetActive(false);
|
||
}
|
||
});
|
||
AddEventListener("BYSS_TerminalCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("Terminal_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
AddEventListener("BYSS_LineCloseBtn_N", UIEventType.OnButtonClick, () =>
|
||
{
|
||
GetWedage("LineImg_N").GetComponent<Toggle>().isOn = false;
|
||
});
|
||
break;
|
||
|
||
|
||
}
|
||
|
||
|
||
|
||
}
|
||
}
|
||
} |