202 lines
82 KiB
Plaintext
202 lines
82 KiB
Plaintext
Base path: 'D:/UnityEditor/2021.3.8f1c1/Editor/Data', plugins path 'D:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21841
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21852
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21852
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21848
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21872
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21868
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21868
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21864
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21879
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21875
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21875
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21871
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21849
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21845
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21845
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21841
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21856
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21852
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21852
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21848
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21872
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21868
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21868
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21864
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21879
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21875
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21875
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21871
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21848
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21844
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21844
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21840
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21855
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21851
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21851
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21847
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21871
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21867
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21867
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21863
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21878
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21874
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles reqs=33 mask=6 start=24 ok=1 outsize=21870
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22407
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22403
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22403
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22399
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22414
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22410
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22410
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22406
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22430
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22426
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22437
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=MONOSCOPIC STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22429
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22410
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22406
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22417
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22413
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22433
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22433
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22417
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV LAYOUT_NONE HIGH_QUALITY_OFF APPLY_GAMMA_OFF dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_DEBUG LAYOUT_EQUIRECT180 HIGH_QUALITY APPLY_GAMMA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22413
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Cmd: compileSnippet
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insize=5211 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/VR/InsideSphere Unlit (stereo) - Android OES ONLY pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_CUSTOM_UV STEREO_DEBUG LAYOUT_NONE HIGH_QUALITY APPLY_GAMMA dKW=MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT LAYOUT_EQUIRECT180 HIGH_QUALITY_OFF APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=24 ok=1 outsize=22428
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Cmd: compileSnippet
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insize=2354 file=Assets/AVProVideo/Resources/Shaders/AVProVideo/UI/AndroidOES pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=20 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=STEREO_TOP_BOTTOM STEREO_DEBUG_OFF APPLY_GAMMA dKW=MONOSCOPIC STEREO_LEFT_RIGHT STEREO_CUSTOM_UV STEREO_DEBUG APPLY_GAMMA_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=54 ok=1 outsize=19540
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Cmd: shutdown
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Quitting shader compiler process
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