using ZXK.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 对象池管理_测试 *******************************************************************************/ namespace ZXK.Test { public class GunObject : MonoBehaviour { Transform firepoint; Transform FirePoint { get { if (firepoint == null) firepoint = transform.Find("FirePoint"); return firepoint; } } //子弹的预制体 GameObject bulletPrefab; //射击的力度 public float shotForece = 1000; void Awake() { bulletPrefab = Resources.Load("PoolMngPrefab/Bullet"); } void Update() { if (Input.GetMouseButtonDown(0)) { //生成子弹 //GameObject go = Instantiate(bulletPrefab, FirePoint.position, Quaternion.identity); GameObject go = ObjectPoolsManager.Instance.Spawn(bulletPrefab, FirePoint.position, Quaternion.identity); //发射子弹 go.GetComponent().AddForce(Vector3.forward * shotForece); //5秒后销毁子弹 //Destroy(go, 5); ObjectPoolsManager.Instance.Despawn(go, 5); } } } }