using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXK.Framework; using ZXK.UTility; /******************************************************************************* *Create By CG *Function 三级模式菜单控制 *******************************************************************************/ namespace ZXK.BYSS { public class Select3Panel : UIBase { private void Start() { //暂时默认输送单元 //AppManagement.Instance._CurType = EnumCtrl.Type.XHBYJXS; AddEventListener("TeachBtn_N", UIEventType.OnButtonClick, () => { AppManagement.Instance.ChangeModel(EnumCtrl.Model.Teach); }); AddEventListener("PracticeBtn_N", UIEventType.OnButtonClick, () => { AppManagement.Instance.ChangeModel(EnumCtrl.Model.Train); }); AddEventListener("ExamBtn_N", UIEventType.OnButtonClick, () => { AppManagement.Instance.ChangeModel(EnumCtrl.Model.Exam); }); } } }