using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXK.Framework; using ZXK.UTility; /******************************************************************************* *Create By CG *Function Ê×Ò³½çÃæ¿ØÖÆ *******************************************************************************/ namespace ZXK.BYSS { public class HomePanel : UIBase { private Sprite titleImg; private void Start() { //AppManagement.Instance._CurType = EnumCtrl.Type.XHBYJXS; AddEventListener("EnterBtn_N", UIEventType.OnButtonClick, () => { AppManagement.Instance.ChangeModel(EnumCtrl.Model.Select2); }); switch (AppManagement.Instance.curLogoType) { case EnumCtrl.LogoType.LNZB: titleImg =Resources.Load(ConstCtrl.DATA_LiaoNing_TITLEIMG_PATH + EnumCtrl.GetEnumDescription(AppManagement.Instance._CurType)); break; case EnumCtrl.LogoType.ZXK: titleImg = Resources.Load(ConstCtrl.DATA_TITLEIMG_PATH + EnumCtrl.GetEnumDescription(AppManagement.Instance._CurType)); break; } GetWedage("TitleImg_N").GetComponent().sprite = titleImg; } } }