using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXK.Framework; using ZXK.UTility; public class BlackMaskPanel : UIBase { protected override void Awake() { base.Awake(); gameObject.SetActive(true); //WDebug.Log("ÏÔʾÁË"); } protected override void OnDestroy() { base.OnDestroy(); } }