diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..caa3051 --- /dev/null +++ b/.gitignore @@ -0,0 +1,85 @@ +################################################################################ +# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。 +################################################################################ + +/JiDianShiXunPC_FL_Web/.vs/JiDianShiXunPC_FL_Web/FileContentIndex +/JiDianShiXunPC_FL_Web/Library +/JiDianShiXunPC_FL_Web/Logs +/JiDianShiXunPC_FL_Web/obj/Debug +/JiDianShiXunPC_FL_Web/Temp +/JiDianShiXunPC_FL_Web/UserSettings +/JiDianShiXunPC_FL_Web/webBuild +/JiDianShiXunPC_FL_Web/Assembly-CSharp-Editor-firstpass.csproj +/JiDianShiXunPC_FL_Web/Assembly-CSharp-Editor.csproj +/JiDianShiXunPC_FL_Web/Assembly-CSharp-firstpass.csproj +/JiDianShiXunPC_FL_Web/Assembly-CSharp-firstpass.Player.csproj +/JiDianShiXunPC_FL_Web/Assembly-CSharp.csproj +/JiDianShiXunPC_FL_Web/Assembly-CSharp.Player.csproj +/JiDianShiXunPC_FL_Web/Autodesk.Fbx.csproj +/JiDianShiXunPC_FL_Web/Autodesk.Fbx.Editor.csproj +/JiDianShiXunPC_FL_Web/Autodesk.Fbx.Player.csproj +/JiDianShiXunPC_FL_Web/FbxBuildTestAssets.csproj +/JiDianShiXunPC_FL_Web/FbxBuildTestAssets.Player.csproj +/JiDianShiXunPC_FL_Web/frame-00001389.png +/JiDianShiXunPC_FL_Web/ignore.conf +/JiDianShiXunPC_FL_Web/JiDianShiXunPC_FL_Web.sln +/JiDianShiXunPC_FL_Web/PPv2URPConverters.csproj +/JiDianShiXunPC_FL_Web/Unity.Addressables.csproj +/JiDianShiXunPC_FL_Web/Unity.Addressables.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Addressables.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.Burst.CodeGen.csproj +/JiDianShiXunPC_FL_Web/Unity.Burst.csproj +/JiDianShiXunPC_FL_Web/Unity.Burst.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Burst.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.CollabProxy.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.EditorCoroutines.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Formats.Fbx.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Formats.Fbx.Runtime.csproj +/JiDianShiXunPC_FL_Web/Unity.Formats.Fbx.Runtime.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.Mathematics.csproj +/JiDianShiXunPC_FL_Web/Unity.Mathematics.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Mathematics.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.Performance.Profile-Analyzer.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.PlasticSCM.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Postprocessing.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Postprocessing.Runtime.csproj +/JiDianShiXunPC_FL_Web/Unity.Postprocessing.Runtime.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipeline.Universal.ShaderLibrary.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipeline.Universal.ShaderLibrary.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Core.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Core.Runtime.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Core.Runtime.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Core.ShaderLibrary.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Core.ShaderLibrary.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Universal.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Universal.Runtime.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Universal.Runtime.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Universal.Shaders.csproj +/JiDianShiXunPC_FL_Web/Unity.RenderPipelines.Universal.Shaders.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.ResourceManager.csproj +/JiDianShiXunPC_FL_Web/Unity.ResourceManager.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.Rider.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.ScriptableBuildPipeline.csproj +/JiDianShiXunPC_FL_Web/Unity.ScriptableBuildPipeline.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.ScriptableBuildPipeline.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.Searcher.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Settings.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.ShaderGraph.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.ShaderGraph.Utilities.csproj +/JiDianShiXunPC_FL_Web/Unity.TestTools.CodeCoverage.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.csproj +/JiDianShiXunPC_FL_Web/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.csproj +/JiDianShiXunPC_FL_Web/Unity.Timeline.csproj +/JiDianShiXunPC_FL_Web/Unity.Timeline.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.Timeline.Player.csproj +/JiDianShiXunPC_FL_Web/Unity.VisualStudio.Editor.csproj +/JiDianShiXunPC_FL_Web/Unity.VSCode.Editor.csproj +/JiDianShiXunPC_FL_Web/UnityEditor.CacheServer.csproj +/JiDianShiXunPC_FL_Web/UnityEditor.TestRunner.csproj +/JiDianShiXunPC_FL_Web/UnityEditor.UI.csproj +/JiDianShiXunPC_FL_Web/UnityEngine.TestRunner.csproj +/JiDianShiXunPC_FL_Web/UnityEngine.TestRunner.Player.csproj +/JiDianShiXunPC_FL_Web/UnityEngine.UI.csproj +/JiDianShiXunPC_FL_Web/UnityEngine.UI.Player.csproj