LiaoNingZhuangBei/JiDianShiXunPC_Web/Assembly-CSharp.Player.csproj

952 lines
66 KiB
XML
Raw Normal View History

2025-02-12 08:43:33 +08:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{8D2C5710-E376-9075-A4D0-1A64A3257C2C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Player\</OutputPath>
<DefineConstants>UNITY_2021_3_8;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;USE_SEARCH_EXTENSION_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_MANAGED_UNITYTLS;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_WEBGL;TEXTCORE_1_0_OR_NEWER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_SPATIALTRACKING;ENABLE_IL2CPP;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.16</UnityProjectGeneratorVersion>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>WebGL:20</UnityBuildTarget>
<UnityVersion>2021.3.8f1c1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\08_Scripts\Application\UI\PracticeAndExamUI\ToolItemPrefab.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\PlayMaker\Actions\AVProVideoInfo.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\ConstCtrl.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\ShaderPropertyID.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\MonoManager.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\UiGradient.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\AudioOutputManager.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\LoadScenes.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\HighlighterBlocker.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\FileHandle.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\UpdateStereoMaterial.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\DebugMng\BYSSDebugPanel.cs" />
<Compile Include="Assets\08_Scripts\Application\DataModel\LineConnectModel.cs" />
<Compile Include="Assets\08_Scripts\Application\DataModel\HintModel.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\ICommand.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\OSXMediaPlayer.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\PlayMaker\Actions\AVProVideoDisplayUGUI.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\PopUpMng.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\ChangeVideoExample.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\RunningMng\RunningPanel.cs" />
<Compile Include="Assets\BaoGao\Scripts\Result.cs" />
<Compile Include="Assets\08_Scripts\Application\AvproVideoController\AvproVideoStep.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\PermAndComb.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\DebugMng\XHBYDebugPanel.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\ChangeStereoMode.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\SphereDemo.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\CustomAttribute.cs" />
<Compile Include="Assets\WebGLDownLoadWord\Scripts\DownLoadWord\LabReprotScripts\C\ScreenShot.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\NGUI\ApplyToTextureWidgetNGUI.cs" />
<Compile Include="Assets\08_Scripts\Framework\CmaeraScripts\CameraData.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\ChangeAudioTrack.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\CognizeMng\CognizePanel.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\MaterialExtensions.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\DebugMng\DebugPanel.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\HighlightingRenderer.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\CameraControl.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\PlayMaker\Actions\AVProVideoPlayer.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\GasMng\GasPanel.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\LoadFromBufferInChunks.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\TeachMng\TeachPanel.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\AutoRotate.cs" />
<Compile Include="Assets\08_Scripts\Application\Scene\PracticeAndExamMng\LianTiaoCtrl.cs" />
<Compile Include="Assets\Resources\OutLine\Script\ReadOnlyAttribute.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\EndOfFrame.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\NativeMediaOpen.cs" />
<Compile Include="Assets\08_Scripts\Framework\CmaeraScripts\ModelShowControl.cs" />
<Compile Include="Assets\AVProVideo\Scripts\VCRCustom.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\LoadScenesAsync.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\AudioOutput.cs" />
<Compile Include="Assets\08_Scripts\Framework\CmaeraScripts\ZhanShiCameraMove.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\PlaybackSync.cs" />
<Compile Include="Assets\08_Scripts\Framework\Singletons\ClassSingleton.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\DisplayBackground.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\PlayMaker\Actions\AVProVideoControl.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\BaseMediaPlayer.cs" />
<Compile Include="Assets\08_Scripts\Framework\EventMng\EventCenterManager.cs" />
<Compile Include="Assets\08_Scripts\Application\AppManagement.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\FolderBrowserHelper.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\VCRPanel\VCRPanel.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\VCR.cs" />
<Compile Include="Assets\08_Scripts\Application\Scene\PracticeAndExamMng\AnmCtrl.cs" />
<Compile Include="Assets\03_Models\材料分拣\Scripts\LyRawImage.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\WindowsMediaPlayer.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\DebugOverlay.cs" />
<Compile Include="Assets\08_Scripts\Framework\EventMng\SubScriberCtrl.cs" />
<Compile Include="Assets\08_Scripts\Framework\PoolMng\ObjectPool.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\LoadFromBuffer.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\WebGLMediaPlayer.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\HLSStream.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\MediaPlayer.cs" />
<Compile Include="Assets\08_Scripts\Application\SpriteAnimation\UGUISpriteAnimation.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\StreamParser.cs" />
<Compile Include="Assets\Resources\OutLine\Script\OutLineVariable.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\SimpleController.cs" />
<Compile Include="Assets\08_Scripts\Application\LineEvent\LineEvent.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\ApplyToMesh.cs" />
<Compile Include="Assets\12_Test\SetMat.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\RaycastTargetManager.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\HighlightingPreset.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\DebugMng\ZNYDDebugPanel.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\UtilitiesMng.cs" />
<Compile Include="Assets\08_Scripts\Framework\AudioMng\AudioEffectCtrl.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\Stream.cs" />
<Compile Include="Assets\08_Scripts\Application\CognizeMng\CognizeCtrl.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\DebugMng\QDCYDebugPanel.cs" />
<Compile Include="Assets\08_Scripts\Framework\EventMng\SenderCtrl.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\DisplayIMGUI.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\ResourcesManager.cs" />
<Compile Include="Assets\BaoGao\Scripts\BaoGaoController.cs" />
<Compile Include="Assets\08_Scripts\Application\Scene\PracticeAndExamMng\PracticeAndExamInSceneCtrl.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Highlighter.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\HighlightingBlitter.cs" />
<Compile Include="Assets\Resources\OutLine\Script\OutLine.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\ConnectMng\ConnectPanel.cs" />
<Compile Include="Assets\BaoGao\Scripts\LoginPanel.cs" />
<Compile Include="Assets\WebGLDownLoadWord\Scripts\DownLoadWord\WebGLDownLoadFileScripts\WebGLDownLoadFile.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\DemoInfo.cs" />
<Compile Include="Assets\08_Scripts\Application\DataModel\DataItemModel.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\AudioChannelMixer.cs" />
<Compile Include="Assets\08_Scripts\Framework\PoolMng\Bullet.cs" />
<Compile Include="Assets\03_Models\气动冲压控制\AnimEventScripts\EventaddFrame.cs" />
<Compile Include="Assets\WebGLDownLoadWord\Scripts\DownLoadWord\LabReprotScripts\M\LabReprotData.cs" />
<Compile Include="Assets\BaoGao\Scripts\Question.cs" />
<Compile Include="Assets\08_Scripts\Framework\UIFrame\UIBase.cs" />
<Compile Include="Assets\08_Scripts\Framework\UIFrame\UIBehaviours.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\BlackMaskPanel.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\Interfaces.cs" />
<Compile Include="Assets\08_Scripts\Framework\Singletons\MonoSingleton.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\EnumCtrl.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\PracticeAndExamUI\PracticeAndExamPanel.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\StartEndPoint.cs" />
<Compile Include="Assets\Reflection\reflection.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\Resampler.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\AndroidMediaPlayer.cs" />
<Compile Include="Assets\08_Scripts\Framework\PoolMng\ObjectPoolsManager.cs" />
<Compile Include="Assets\08_Scripts\Application\Scene\LineConnect\TerminalCtrl.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\DebugMng\CLFJDebugPanel.cs" />
<Compile Include="Assets\08_Scripts\Framework\PoolMng\GunObject.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\SampleUICtrl.cs" />
<Compile Include="Assets\08_Scripts\Framework\AudioMng\AudioPeopleCtrl.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\LoadingSceenPanel.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\WebConnCtrl.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\FPSCheckShow.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\SubtitlesUGUI.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\HighlightingBase.cs" />
<Compile Include="Assets\BaoGao\Scripts\Option.cs" />
<Compile Include="Assets\08_Scripts\Application\SceneController\SceneController.cs" />
<Compile Include="Assets\08_Scripts\Framework\AudioMng\AudioMng.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\HomeMng\HomePanel.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\ReadDataFile\TxtFileHandle.cs" />
<Compile Include="Assets\08_Scripts\Application\Scene\PracticeAndExamMng\ItemModelCtrl.cs" />
<Compile Include="Assets\BaoGao\Scripts\Step.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\CubemapCube.cs" />
<Compile Include="Assets\08_Scripts\Application\SpeakAudio\SpeakManager.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\FrameExtract.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\MaterialRenderingSetModeCtrl.cs" />
<Compile Include="Assets\08_Scripts\Framework\AudioMng\AudioBackGroundCtrl.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Mapping3D.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\SpriteImgAnm.cs" />
<Compile Include="Assets\Resources\OutLine\OutLineRender.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\HomeMng\SettingSystemPanel.cs" />
<Compile Include="Assets\BaoGao\Scripts\WebTools.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\PracticeAndExamUI\ToolsPanel.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\HighlighterCore.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\HomeMng\HoverPanel.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\SampleApp_Multiple.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\DisplayUGUI.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\ReadDataFile\OfficeMng.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\ApplyToMaterial.cs" />
<Compile Include="Assets\08_Scripts\Framework\UIFrame\UI_Manage.cs" />
<Compile Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Scripts\Internal\HighlighterRenderer.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\HomeMng\Select2Panel.cs" />
<Compile Include="Assets\08_Scripts\Application\AvproVideoController\AvproVideoController.cs" />
<Compile Include="Assets\08_Scripts\Framework\CmaeraScripts\CameraAroundCtrl.cs" />
<Compile Include="Assets\AVProVideo\Demos\Scripts\Scriptlets\VideoTrigger.cs" />
<Compile Include="Assets\08_Scripts\Application\DataModel\CognizeModel.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Internal\NullMediaPlayer.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\PlaylistMediaPlayer.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\PlayMaker\Actions\Internal\AVProVideoActionBase.cs" />
<Compile Include="Assets\08_Scripts\Application\DataModel\UIModel.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\IconManager.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\LoadScenesAsyncNoPanel.cs" />
<Compile Include="Assets\08_Scripts\Framework\Utilities\AddressablesManager.cs" />
<Compile Include="Assets\08_Scripts\Application\Scene\LineConnect\ConnectLineCtrl.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\VCRPanel\JiaoXueYinDaoBtn.cs" />
<Compile Include="Assets\AVProVideo\Scripts\Components\Support\PlayMaker\Actions\AVProVideoEvent.cs" />
<Compile Include="Assets\08_Scripts\Application\TestModel.cs" />
<Compile Include="Assets\08_Scripts\Application\UI\HomeMng\Select3Panel.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\StreamingAssets\DataFile\LineConnectTrainAndTeach.txt" />
<None Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Resources\HighlightingTransparent.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-UI-Default-Stereo.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Background-FullScreen.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-IMGUI-Transparent.shader" />
<None Include="Assets\AVProVideo\Demos\Materials\UI-Default-ExtraTexture.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-VR-InsideSphere-AndroidOES.shader" />
<None Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Resources\HighlightingComposite.shader" />
<None Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Resources\HighlightingBlur.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Helper-Transition.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-UI-Default-Transparent.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Lit-Transparent-Diffuse.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Lit-Diffuse.shader" />
<None Include="Assets\AVProVideo\Demos\Materials\UI-DefaultFont-ExtraTexture.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-VR-InsideSphere.shader" />
<None Include="Assets\08_Scripts\Framework\Runtime\ZXKFrameworkRuntime.dll" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-VR-InsideSphere-Transparent.shader" />
<None Include="Assets\08_Scripts\Framework\DLL\WDebug.dll" />
<None Include="Assets\StreamingAssets\DataFile\LineConnect.txt" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Skybox-Sphere.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-VR-InsideSphere-StereoUV.shader" />
<None Include="Assets\Resources\OutLine\Shader\outline2.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Background-FullScreenTransparent.shader" />
<None Include="Assets\StreamingAssets\Template\Index.html.txt" />
<None Include="Assets\StreamingAssets\DataFile\CognizeData.txt" />
<None Include="Assets\AddressableAssetsData\(name_conflict)_link.xml" />
<None Include="Assets\Resources\OutLine\Shader\outline.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-UI-AndroidOES.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Skybox-Cube3x2.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo.cginc" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Unlit-AndroidOES.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Unlit.shader" />
<None Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Resources\HighlightingCut.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-Unlit-Transparent.shader" />
<None Include="Assets\AVProVideo\Resources\Shaders\AVProVideo-BlendFrames.shader" />
<None Include="Assets\08_Scripts\Framework\DLL\LitJson.dll" />
<None Include="Assets\04_Effects\HighlightingSystem\HighlightingSystem\Resources\HighlightingOpaque.shader" />
<None Include="Assets\StreamingAssets\DataFile\JDSB.txt" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebGLModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.WebGLModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="NPOI.OpenXml4Net">
<HintPath>Assets\Plugins\NPOI\NPOI.OpenXml4Net.dll</HintPath>
</Reference>
<Reference Include="WDebug">
<HintPath>Assets\08_Scripts\Framework\DLL\WDebug.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Pdb">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>Assets\Plugins\Demigiant\DOTweenPro\DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="BouncyCastle.Crypto">
<HintPath>Assets\Plugins\NPOI\BouncyCastle.Crypto.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>Assets\Plugins\Demigiant\DemiLib\Core\DemiLib.dll</HintPath>
</Reference>
<Reference Include="NPOI">
<HintPath>Assets\Plugins\NPOI\NPOI.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>Assets\Plugins\NPOI\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Mdb">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="NPOI.OpenXmlFormats">
<HintPath>Assets\Plugins\NPOI\NPOI.OpenXmlFormats.dll</HintPath>
</Reference>
<Reference Include="ZXKFrameworkRuntime">
<HintPath>Assets\08_Scripts\Framework\Runtime\ZXKFrameworkRuntime.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Rocks">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="LitJson">
<HintPath>Assets\08_Scripts\Framework\DLL\LitJson.dll</HintPath>
</Reference>
<Reference Include="NPOI.OOXML">
<HintPath>Assets\Plugins\NPOI\NPOI.OOXML.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.Player.csproj">
<Project>{86B9F59B-E8C4-38A2-6EF3-E0FB4120767E}</Project>
<Name>Assembly-CSharp-firstpass.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.Universal.Shaders.Player.csproj">
<Project>{EDC50D5C-53A3-329F-CAEB-1E08145E852E}</Project>
<Name>Unity.RenderPipelines.Universal.Shaders.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.Player.csproj">
<Project>{AC2768B9-C8A5-A3AB-ED4B-7843609607F5}</Project>
<Name>Unity.RenderPipelines.Universal.Runtime.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Addressables.Player.csproj">
<Project>{F83B24A1-AE75-938C-8416-CA780E5B26E8}</Project>
<Name>Unity.Addressables.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Timeline.Player.csproj">
<Project>{D84AFACE-E0F6-5EDD-2FCE-66C19219E770}</Project>
<Name>Unity.Timeline.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.Core.Runtime.Player.csproj">
<Project>{7AD5F0B4-A388-C49E-45DD-E33D71CDE035}</Project>
<Name>Unity.RenderPipelines.Core.Runtime.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.ResourceManager.Player.csproj">
<Project>{3BB7D5C1-BE75-7A48-CD61-A77BA2FC07A0}</Project>
<Name>Unity.ResourceManager.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.Core.ShaderLibrary.Player.csproj">
<Project>{18C987F1-14FB-E06E-FA20-6568A71DDE07}</Project>
<Name>Unity.RenderPipelines.Core.ShaderLibrary.Player</Name>
</ProjectReference>
<ProjectReference Include="UnityEngine.UI.Player.csproj">
<Project>{9529DC22-134F-68EA-2897-C1027AB9B79A}</Project>
<Name>UnityEngine.UI.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Mathematics.Player.csproj">
<Project>{DAF487E3-EE75-6749-C621-206A2D1B5BEC}</Project>
<Name>Unity.Mathematics.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Burst.Player.csproj">
<Project>{B6F7EBCD-2B8C-21CA-DB32-70B244424512}</Project>
<Name>Unity.Burst.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Postprocessing.Runtime.Player.csproj">
<Project>{BABAE29E-7425-CF15-FF3A-80D77FC61A97}</Project>
<Name>Unity.Postprocessing.Runtime.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Formats.Fbx.Runtime.Player.csproj">
<Project>{7DC1593D-B1D2-ECC4-ACDF-3BE66AC1D409}</Project>
<Name>Unity.Formats.Fbx.Runtime.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipeline.Universal.ShaderLibrary.Player.csproj">
<Project>{443ED53F-800D-A148-05FC-3502D5F2BE6F}</Project>
<Name>Unity.RenderPipeline.Universal.ShaderLibrary.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.Player.csproj">
<Project>{6CD8E7A6-9855-B10F-896C-598BAD3D7FC3}</Project>
<Name>Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.ScriptableBuildPipeline.Player.csproj">
<Project>{66E87B91-7474-B9C9-B5BD-C6D067D26BB6}</Project>
<Name>Unity.ScriptableBuildPipeline.Player</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>