41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using FSM;
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using ZXKFramework;
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namespace YiLiao.XinFeiTingZhen
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{
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public class InitState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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if (fsm.main_gameModel.modeType == ModeType.JiaoXue)
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{
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GameManager.Instance.uiManager.ShowUI<JiaoXueMoShiPanel>();
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}
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if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
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{
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GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
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GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData());
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fsm.ChangeState("TingZhenXinYinFangFaState");
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}
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if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
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{
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GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
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GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData3());
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GameManager.Instance.uiManager.ShowUI<TimePanel>();
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GameManager.Instance.uiManager.ShowUI<ScorePanel>();
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GameManager.Instance.uiManager.GetUI<StartKaoHePanel>().StartKaoHe(() => {
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fsm.ChangeState("BingLiXinXi_1_State");
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});
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}
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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}
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}
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}
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