2025-09-23 16:42:10 +08:00

41 lines
1.5 KiB
C#

using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class InitState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
if (fsm.main_gameModel.modeType == ModeType.JiaoXue)
{
GameManager.Instance.uiManager.ShowUI<JiaoXueMoShiPanel>();
}
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
{
GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData());
fsm.ChangeState("TingZhenXinYinFangFaState");
}
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
{
GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().BuildButton(MVC.GetModel<GameModel>().GetTreeViewData3());
GameManager.Instance.uiManager.ShowUI<TimePanel>();
GameManager.Instance.uiManager.ShowUI<ScorePanel>();
GameManager.Instance.uiManager.GetUI<StartKaoHePanel>().StartKaoHe(() => {
fsm.ChangeState("BingLiXinXi_1_State");
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
}
}
}