13 lines
633 B
Plaintext
13 lines
633 B
Plaintext
Hi, first of all: thank you for downloading OpenWavParser.
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I'm sure it will make your developer's life easier.
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Before start with the test application, please extract the example WAV files from "ExtractMeToStreamingAssets.zip" to the persistent
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data path (the path is printed to the console when the test scene starts) so you can access them from the test application.
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This test scene doesn't access StreamingAssets directly, if you need that feature please check FileManagement in the AssetStore:
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https://assetstore.unity.com/packages/slug/67183
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Please take a look at the documentation, it's short and clear.
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Thanks again.
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eToile |