2025-09-19 17:28:05 +08:00

37 lines
1.3 KiB
C#

using FSM;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class XuanGuaYeTiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("XuanGuaYeTiState_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Show_Light_EnableInteraction("输液器插入氯化纳溶液");
fsm.ShowArrow("点击氯化纳溶液", "输液器插入氯化纳溶液", 0, 2, 5);
fsm.ShowTipBtn(() => {
fsm.Show_Light_EnableInteraction("输液器插入氯化纳溶液", true);
fsm.ShowArrow("点击氯化纳溶液", "输液器插入氯化纳溶液", 0, 0, 5, true);
},2);
fsm.InteractionDown("输液器插入氯化纳溶液", args => {
fsm.HideArrow();
fsm.HideTipBtn();
fsm.ShowCamera("XuanGuaYeTiState_Camera2");
fsm.AddScore(1, 1);
fsm.InteractionDown("输液器插入氯化纳溶液", null);
fsm.Hide_Unlight_DisableInteraction("输液器插入氯化纳溶液");
fsm.PlayClip("悬挂液体", () => {
fsm.nextState = true;
});
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}