2025-09-19 17:28:05 +08:00

62 lines
1.9 KiB
C#

using FSM;
using System.Buffers;
using ZXKFramework;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class ShenFenHeDuiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowCamera("ShenFenHeDuiState_Camera");
fsm.ShowSpeakPanel(new UnityEngine.Vector3(-220, 222),
"请问您是几床?叫什么名字?",
"名字", 2, 1, SpeakAction);
fsm.InteractionDown("腕带", args => {
fsm.HideTipBtn();
fsm.HideArrow();
fsm.AddScore(1, 1);
fsm.InteractionDown("腕带", null);
fsm.Unlight_DisableInteraction("腕带");
fsm.PlayClip("核对患者3", () => {
fsm.nextState = true;
});
});
}
private void SpeakAction(int args1, string callBackTxt)
{
if (args1 == 1)
{
fsm.AddScore(1, 2);
}
else if (args1 == 0)
{
fsm.AddScore(0, 2);
}
else
{
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
}
fsm.PlayClip("核对患者2", () => {
fsm.ShowCamera("ShenFenHeDuiState_Camera2");
fsm.Light_EnableInteraction("腕带");
fsm.ShowArrow("请点击腕带", "腕带", 0, 2, 5);
fsm.ShowTipBtn(() => {
fsm.Light_EnableInteraction("腕带",true);
fsm.ShowArrow("请点击腕带", "腕带", 0, 0, 5, true);
},2);
fsm.ShowTip(1);
fsm.PlayBgm(1);
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}