2025-09-19 17:28:05 +08:00

47 lines
1.4 KiB
C#

using FSM;
using System;
using System.Buffers;
using ZXKFramework;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class JieShiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("JieShiState_Camera");
fsm.PlayBgm(0);
fsm.ShowTip(0);
fsm.PlayClip("解释");
fsm.ShowSpeakPanel(new UnityEngine.Vector3(-220, 222),
"您好,王丽。一会需要给您扎一个留置针,最主要目的是建立一个给药的通道,这样等医生开的药配好后,就可以直接接过来输注。这个管子可以在血管里安全保留几天,避免反复穿刺,扎针进去的那一下,有一点刺痛感,您别太担心。我们会尽量轻一点。",
"保留几天", 2, 1, SpeakAction);
}
private void SpeakAction(int args1, string arg2)
{
if (args1 == 1)
{
fsm.AddScore(2, 1);
}
else if (args1 == 0)
{
fsm.AddScore(0, 1);
}
else
{
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
}
fsm.PlayClip("解释2", () => {
fsm.nextState = true;
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}