2025-09-19 17:28:05 +08:00

55 lines
1.8 KiB
C#

using FSM;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class FangZhiDianZhenState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowCamera("FangZhiDianZhenState_Camera");
fsm.ShowArrow("请拖拽垫枕","垫枕");
fsm.Light_EnableInteraction("垫枕");
fsm.ShowTipBtn(() => {
fsm.ShowArrow("请拖拽垫枕", "垫枕",0, 0, 5, true);
fsm.Light_EnableInteraction("垫枕", true);
},2);
fsm.InteractionDown("垫枕", obj => {
fsm.HideTipBtn();
fsm.HideArrow();
fsm.Show_Light_EnableInteraction("垫枕高亮处", true);
});
fsm.InteractionUp("垫枕", obj => {
fsm.Hide_Unlight_DisableInteraction("垫枕高亮处");
});
fsm.InteractionTrigger("垫枕高亮处", args => {
if(args.name == "垫枕")
{
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe)
{
fsm.AddScore(2, 1);
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.AddScore(1, 1);
}
fsm.Hide_Unlight_DisableInteraction("垫枕高亮处");
fsm.Hide_Unlight_DisableInteraction("垫枕");
fsm.InteractionTrigger("垫枕高亮处", null);
fsm.PlayClip("拖拽垫枕", () => {
fsm.nextState = true;
});
}
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}