65 lines
2.5 KiB
C#
65 lines
2.5 KiB
C#
using FSM;
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using UnityEngine;
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namespace YiLiao.JingMaiLiuZhiZhen
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{
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public class ChuanCiZaiCiPaiQiState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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fsm.ShowCamera("ChuanCiZaiCiPaiQiState_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.PlayClip("´©´ÌÔÙ´ÎÅÅÆø");
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fsm.Light_EnableInteraction("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð");
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fsm.ShowArrow(new Vector2(-576f, -39), 2, 2);
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fsm.ShowTipBtn(() => {
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fsm.Light_EnableInteraction("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð", true);
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fsm.ShowArrow(new Vector2(-576f, -39), 2, 0, 5, true);
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}, 2);
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fsm.InteractionStay("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð", args =>
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{
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if (args.GetComponent<LinearMapping>().value.Equals(1))
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{
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fsm.HideTipBtn();
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fsm.AddScore(1, 1);
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fsm.HideArrow();
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fsm.Unlight_DisableInteraction("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð");
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fsm.InteractionStay("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð", null);
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fsm.PlayClip("ÔÙ´ÎÅÅÆø", () => {
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fsm.ShowTip(1);
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fsm.PlayBgm(1);
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fsm.Light_EnableInteraction("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð");
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fsm.ShowArrow(new Vector2(-581f, -20), 5, 0);
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fsm.ShowTipBtn(() => {
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fsm.Light_EnableInteraction("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð", true);
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fsm.ShowArrow(new Vector2(-581f, -20), 5, 0, 5, true);
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}, 0);
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fsm.InteractionStay("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð", args =>
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{
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if (args.GetComponent<LinearMapping>().value.Equals(0))
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{
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fsm.AddScore(1, 2);
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fsm.HideArrow();
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fsm.HideTipBtn();
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fsm.Unlight_DisableInteraction("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð");
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fsm.InteractionStay("ÔÙ´ÎÅÅÆøµ÷½Ú¼Ð", null);
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fsm.PlayClip("ÔÙ´ÎÅÅÆø2", () => {
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fsm.nextState = true;
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});
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}
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});
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});
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}
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});
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.nextState = false;
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}
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}
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}
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