2025-09-19 17:28:05 +08:00

41 lines
1.3 KiB
C#

using FSM;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class CheChuZhenXinState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("JinZhenState_Camera2");
fsm.ShowTip(0, true);
fsm.PlayBgm(0, true);
fsm.Show_Light_EnableInteraction("Õëо2",true);
fsm.ShowArrow("ÇëÍÏ×§Õëо", "Õëо2");
fsm.InteractionDown("Õëо2", obj => {
fsm.HideArrow();
});
fsm.InteractionStay("Õëо2", obj =>
{
if (obj.GetComponent<LinearMapping>().value == 1)
{
if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
fsm.AddScore(2, 1);
}
fsm.InteractionStay("Õëо2", null);
fsm.Hide_Unlight_DisableInteraction("Õëо2");
fsm.PlayClip("ºó³·Õëо", () => {
fsm.nextState = true;
});
}
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}