2025-09-19 17:28:05 +08:00

48 lines
1.7 KiB
C#

using FSM;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class ChaRuShuYeQiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowCamera("ChaRuShuYeQiState_Camera");
fsm.PlayClip("插入输液器", () => {
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Light_EnableInteraction("输液器大针头");
fsm.ShowArrow("请拖拽注射器针头", "输液器大针头");
fsm.ShowTipBtn(() => {
fsm.Light_EnableInteraction("输液器大针头",true);
fsm.ShowArrow("请拖拽注射器针头", "输液器大针头",0 ,0, 5, true);
},0);
});
fsm.InteractionDown("输液器大针头", obj => {
fsm.HideTipBtn();
fsm.HideArrow();
fsm.Show_Light_EnableInteraction("瓶塞高亮处", true);
});
fsm.InteractionUp("输液器大针头", obj => {
fsm.Hide_Unlight_DisableInteraction("瓶塞高亮处");
});
fsm.InteractionTrigger("瓶塞高亮处", obj => {
if(obj.name == "输液器大针头")
{
fsm.AddScore(1, 1);
fsm.Unlight_DisableInteraction("输液器大针头");
fsm.InteractionTrigger("瓶塞高亮处", null);
fsm.PlayClip("插入输液器2", () => {
fsm.nextState = true;
});
}
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}