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2.8 KiB
C#
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using System;
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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
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using UnityEngine.UI;
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using YiLiao.XinFeiTingZhen ;
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using ZXKFramework;
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namespace YiLiao.XinFeiTingZhen
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{
public class LineQuestionPanel : UIBase
{
public override string GroupName => "LineQuestionPanel";
public override string Name => "LineQuestionPanel";
public Action nextAction;
public Action<bool> subAction;
PointLineManager[] lineManagers;
Button nextBtn;
Button subBtn;
Button resetBtn;
int id;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
lineManagers = GetComponentsInChildren<PointLineManager>(true);
nextBtn = transform.FindFirst<Button>("Next");
nextBtn.onClick.AddListener(Next);
subBtn = transform.FindFirst<Button>("Submit");
subBtn.onClick.AddListener(Submit);
resetBtn = transform.FindFirst<Button>("Reset");
resetBtn.onClick.AddListener(Reset);
}
private void Reset()
{
for (int i = 0; i < lineManagers.Length; i++)
{
lineManagers[i].ClearLine();
}
}
private void Submit()
{
lineManagers[id].UnselectPoints();//ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
lineManagers[id].ButtonOnEnable();//<2F><><EFBFBD>ð<EFBFBD>ť
if (lineManagers[id].JudgeLine())
{
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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subAction?.Invoke(true);
}
else
{
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = false });
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subAction?.Invoke(false);
}
subBtn.interactable = false;
resetBtn.interactable = false;
nextBtn.gameObject.SetActive(true);
}
private void Next()
{
subBtn.interactable = true;
resetBtn.interactable = true;
nextBtn.gameObject.SetActive(false);
SetActive(false);
nextAction?.Invoke();
}
public void ShowLineQuestion(int id)
{
SetActive(true);
this.id = id;
for (int i = 0; i < lineManagers.Length; i++)
{
if (i == id)
{
lineManagers[i].gameObject.SetActive(true);
lineManagers[i].UnselectPoints();//ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
lineManagers[i].ButtonOnEnable();//<2F><><EFBFBD>ð<EFBFBD>ť
}
else
{
lineManagers[i].gameObject.SetActive(false);
}
}
}
}
}