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C#
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using System;
using UnityEngine.UI;
using ZXKFramework;
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namespace YiLiao.XinFeiTingZhen
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{
public class ImgSelectQuestionPanel : UIBase
{
public override string GroupName => "ImgSelectQuestionPanel";
public override string Name => "ImgSelectQuestionPanel";
public Action nextAction;
public Action<bool> subAction;
ImgSelectManager[] imgSelectManagers;
Button nextBtn;
Button subBtn;
Button resetBtn;
int id;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
imgSelectManagers = GetComponentsInChildren<ImgSelectManager>(true);
nextBtn = transform.FindFirst<Button>("Next");
nextBtn.onClick.AddListener(Next);
subBtn = transform.FindFirst<Button>("Submit");
subBtn.onClick.AddListener(Submit);
resetBtn = transform.FindFirst<Button>("Reset");
resetBtn.onClick.AddListener(Reset);
}
private void Submit()
{
Game.Instance.sound.StopBGM();
if (imgSelectManagers[id].Check())
{
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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subAction?.Invoke(true);
}
else
{
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = false });
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subAction?.Invoke(false);
}
subBtn.interactable = false;
resetBtn.interactable = false;
nextBtn.gameObject.SetActive(true);
}
private void Next()
{
SetActive(false);
subBtn.interactable = true;
resetBtn.interactable = true;
nextAction?.Invoke();
}
private void Reset()
{
for (int i = 0; i < imgSelectManagers.Length; i++)
{
if (i == id)
{
imgSelectManagers[i].gameObject.SetActive(true);
imgSelectManagers[i].Init();
}
else
{
imgSelectManagers[i].gameObject.SetActive(false);
}
}
}
public void ShowImgQuestion(int id)
{
SetActive(true);
nextBtn.gameObject.SetActive(false);
subBtn.interactable = true;
resetBtn.interactable = true;
this.id = id;
for (int i = 0; i < imgSelectManagers.Length; i++)
{
if (i == id)
{
imgSelectManagers[i].gameObject.SetActive(true);
imgSelectManagers[i].Init();
}
else
{
imgSelectManagers[i].gameObject.SetActive(false);
}
}
}
}
}