using FSM; namespace DongWuYiXue.QiGuanChaGuan { public class BingLiXinXiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入病例信息状态"); fsm.ShowTip(0); fsm.ShowCamera("病例信息1_Camera"); fsm.PlayClip("病例信息_TimeLine", () => { fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }