12 lines
382 B
C#

using UnityEngine;
public abstract class AClipManager : MonoBehaviour
{
public abstract void Init();
public abstract void PlayNormalClip(string value);
public abstract void StopNormalCilp(string value);
public abstract float GetNormalTime(string value);
public abstract void StopNormalClip(string value);
public abstract void PlayResetClip(string value);
}