25 lines
586 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class GameObjectData
{
public string guid;
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
public bool isActive;
public string parentGUID;
public bool outlineEnable;
public bool outlineREnable;
public bool colliderEnable;
public float linearMapping;
public List<float> skinnedMeshRender = new();
}
[Serializable]
public class GameObjectDatas
{
public List<GameObjectData> gameObjectDatas = new List<GameObjectData>();
}