25 lines
586 B
C#
25 lines
586 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class GameObjectData
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{
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public string guid;
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public Vector3 position;
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public Quaternion rotation;
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public Vector3 scale;
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public bool isActive;
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public string parentGUID;
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public bool outlineEnable;
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public bool outlineREnable;
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public bool colliderEnable;
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public float linearMapping;
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public List<float> skinnedMeshRender = new();
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}
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[Serializable]
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public class GameObjectDatas
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{
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public List<GameObjectData> gameObjectDatas = new List<GameObjectData>();
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}
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