43 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace ZXKFramework
{
public class PathTools
{
//获取路径文件名
public static string GetFileName(string path)
{
return Path.GetFileNameWithoutExtension(path);
}
//获取路径文件的文件夹名
public static string GetFileDicName(string path)
{
string loFullName = PathToNormal(path);
string[] loDic = loFullName.Split('/');
return loDic[loDic.Length - 2];
}
//修改路劲的符号 \改为/
public static string PathToNormal(string path)
{
string loName = "";
char[] loPath = path.ToCharArray();
foreach (char item in loPath)
{
if (item == '\\')
{
loName += '/';
}
else
{
loName += item;
}
}
return loName;
}
}
}