23 lines
419 B
C#
23 lines
419 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class YiZhuDan : MonoBehaviour
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{
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Text[] input;
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private void Awake()
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{
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input = GetComponentsInChildren<Text>();
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}
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private void OnEnable()
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{
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for (int i = 0; i < input.Length; i++)
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{
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input[i].text = string.Empty;
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}
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}
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public void SetTxt(string s,int i = 0)
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{
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input[i].text = s;
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}
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}
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