41 lines
1.8 KiB
C#
41 lines
1.8 KiB
C#
#define Graph_And_Chart_PRO
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using UnityEngine;
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using System.Collections;
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using ChartAndGraph;
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using System.Collections.Generic;
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public class MultipleGraphDemo : MonoBehaviour
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{
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public GraphChart Graph;
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// public GraphAnimation Animation;
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public int TotalPoints = 5;
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void Start()
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{
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if (Graph == null) // the ChartGraph info is obtained via the inspector
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return;
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List<DoubleVector2> animationPoints = new List<DoubleVector2>();
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float x = 0f;
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Graph.HorizontalValueToStringMap.Add(10, "Ten");
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Graph.VerticalValueToStringMap.Add(10, "$$");
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Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change
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Graph.DataSource.ClearCategory("Player 2"); // clear the "Player 2" category. this category is defined using the GraphChart inspector
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for (int i = 0; i < TotalPoints; i++) //add random points to the graph
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{
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Graph.DataSource.AddPointToCategory("Player 1", System.DateTime.Now + System.TimeSpan.FromDays(x), Random.value * 20f + 10f); // each time we call AddPointToCategory
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Graph.DataSource.AddPointToCategory("Player 2", System.DateTime.Now + System.TimeSpan.FromDays(x), Random.value * 20f + 10f); // each time we call AddPointToCategory
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//animationPoints.Add(new DoubleVector2(ChartDateUtility.DateToValue(System.DateTime.Now + System.TimeSpan.FromDays(x)), Random.value * 10f));
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x += 3;
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}
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Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself
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//if (Animation != null)
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//{
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//if (Graph.DataSource.HasCategory("Player 2"))
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// Animation.Animate("Player 2", animationPoints, 6f);
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//}
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}
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}
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