142 lines
4.5 KiB
C#

#define Graph_And_Chart_PRO
using ChartAndGraph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class GraphAnimation : MonoBehaviour
{
GraphChartBase graphChart;
public float AnimationTime = 3f;
public bool ModifyRange = true;
Dictionary<String, InnerAnimation> mAnimations = new Dictionary<string, InnerAnimation>();
class InnerAnimation
{
public double maxX, minX, maxY, minY;
public float totalTime = 3f;
public float next = -1f;
public string category;
public List<DoubleVector2> points;
public int index;
public void Update(GraphChartBase graphChart)
{
if (graphChart == null || points == null || points.Count == 0)
return;
if (index >= points.Count)
return;
float leapTime = totalTime / (float)points.Count;
if (next == -1f)
next = leapTime*2;
next += Time.deltaTime;
if (next >= leapTime)
{
int totalLeaps = (int)(next / (leapTime));
for (int i = 0; i < totalLeaps && index<points.Count; i++)
{
DoubleVector2 point = points[index];
graphChart.DataSource.AddPointToCategoryRealtime(category, point.x, point.y, leapTime);
++index;
}
next -= leapTime * totalLeaps;
}
}
}
// Use this for initialization
void Start()
{
graphChart = GetComponent<GraphChartBase>();
}
bool IsValidDouble(double val)
{
if (double.IsNaN(val))
return false;
if (double.IsInfinity(val))
return false;
return true;
}
public void Animate(string category, List<DoubleVector2> points,float totalTime)
{
graphChart = GetComponent<GraphChartBase>();
if (graphChart == null)
return;
if (points == null)
return;
if (points.Count == 0)
return;
InnerAnimation anim = new InnerAnimation();
anim.maxX = float.MinValue;
anim.maxY = float.MinValue;
anim.minX = float.MaxValue;
anim.minY = float.MaxValue;
for (int i = 0; i < points.Count; ++i)
{
anim.maxX = Math.Max(points[i].x, anim.maxX);
anim.maxY = Math.Max(points[i].y, anim.maxY);
anim.minX = Math.Min(points[i].x, anim.minX);
anim.minY = Math.Min(points[i].y, anim.minY);
}
if (ModifyRange)
{
double maxX = anim.maxX;
double maxY = anim.maxY;
double minX = anim.minX;
double minY = anim.minY;
foreach (InnerAnimation a in mAnimations.Values)
{
maxX = Math.Max(maxX, a.maxX);
maxY = Math.Max(maxY, a.maxY);
minX = Math.Min(minX, a.minX);
minY = Math.Min(minY, a.minY);
}
IInternalGraphData g = graphChart.DataSource;
maxX = (float)Math.Max(g.GetMaxValue(0, true),maxX);
minX = (float)Math.Min(g.GetMinValue(0, true), minX);
maxY = (float)Math.Max(g.GetMaxValue(1, true), maxY);
minY = (float)Math.Min(g.GetMinValue(1, true), minY);
if (IsValidDouble(maxX) && IsValidDouble(maxY) && IsValidDouble(minX) && IsValidDouble(minY))
{
graphChart.DataSource.StartBatch();
graphChart.DataSource.AutomaticHorizontalView = false;
graphChart.DataSource.AutomaticVerticallView = false;
graphChart.DataSource.HorizontalViewSize = (maxX - minX);
graphChart.DataSource.HorizontalViewOrigin = minX;
graphChart.DataSource.VerticalViewSize = (maxY - minY);
graphChart.DataSource.VerticalViewOrigin = minY;
graphChart.DataSource.EndBatch();
}
}
anim.points = points;
anim.index = 0;
anim.next = 0;
anim.totalTime = totalTime;
anim.category = category;
graphChart.DataSource.ClearCategory(category);
mAnimations[category] = anim;
}
// Update is called once per frame
void FixedUpdate()
{
graphChart = GetComponent<GraphChartBase>();
if (graphChart == null)
return;
foreach(InnerAnimation anim in mAnimations.Values)
{
anim.Update(graphChart);
}
}
}