99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine.EventSystems;
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using System.Xml.Serialization;
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namespace SuperTreeView
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{
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public class ItemPrefab1 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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public Button mExpandBtn;
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public Button mClickBtn;
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public TextMeshProUGUI TextName;
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public TextMeshProUGUI TextName2;
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public Image ImageNormal;
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public Image ImageHover;
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public Image ImageSelect;
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string mData = "";
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public string Data
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{
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get
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{
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return mData;
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}
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set
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{
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mData = value;
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}
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}
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void Start()
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{
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mExpandBtn.onClick.AddListener(OnExpandBtnClicked);
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mClickBtn.onClick.AddListener(OnExpandBtnClicked);
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}
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void OnExpandBtnClicked()
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{
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TreeViewItem item = GetComponent<TreeViewItem>();
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item.DoExpandOrCollapse();
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}
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public void SetItemInfo(string labelTxt, string data)
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{
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TextName.text = labelTxt;
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TextName2.text = labelTxt;
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mData = data;
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}
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public bool IsSelected
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{
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get
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{
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return ImageSelect.gameObject.activeSelf;
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}
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set
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{
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ImageSelect.gameObject.SetActive(value);
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}
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}
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public void SetExpandStatus(bool expand)
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{
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if (expand)
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{
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mExpandBtn.transform.localEulerAngles = new Vector3(0, 0, -90);
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IsSelected = true;
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}
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else
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{
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mExpandBtn.transform.localEulerAngles = new Vector3(0, 0, 0);
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IsSelected = false;
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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ImageHover.gameObject.SetActive(false);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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ImageHover.gameObject.SetActive(true);
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}
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public void LockClick()
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{
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//TextName.color = new Color(1, 1, 1, 0.2f);
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//TextName2.color = new Color(1, 1, 1, 0.2f);
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mClickBtn.interactable = false;
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}
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public void UnlockClick()
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{
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//TextName.color = new Color(1, 1, 1, 1);
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//TextName2.color = new Color(1, 1, 1, 1);
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mClickBtn.interactable = true;
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}
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}
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} |