2025-09-08 17:37:12 +08:00

38 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.Networking;
using System;
using System.Collections;
using ZXKFramework;
using UnityEngine.UI;
using System.Globalization;
namespace DongWuYiXue.Main
{
public class TimeCheckerPanel : UIBase
{
public override string GroupName => "TimeCheckerPanel";
public override string Name => "TimeCheckerPanel";
TimeChecker timeChecker;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
timeChecker = transform.FindFirst<TimeChecker>("TimeChecker");
uictrl.ShowUI<LoadingPanel>();
timeChecker.actionA = () => {
uictrl.CloseUI<LoadingPanel>();
SetActive(false);
};
timeChecker.actionB = () =>
{
uictrl.CloseUI<LoadingPanel>();
transform.FindFirst<Text>("TimeLock").gameObject.SetActive(true);
};
timeChecker.actionC = () => {
uictrl.CloseUI<LoadingPanel>();
transform.FindFirst<Text>("NetError").gameObject.SetActive(true);
};
}
}
}