73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using FSM;
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using System.Buffers;
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using UnityEngine;
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using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class BaoLuYinJingState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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this.Log("进入暴露阴茎状态");
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fsm.Show("女助手文字位置");
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fsm.ShowCamera("暴露阴茎1_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.ShowSpeakPanel("插入导尿管》暴露阴茎", "继续将包皮向后推压", new Vector3(-220f, 235f), 2, 0, 3, (c) =>
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{
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fsm.Hide("女助手文字位置");
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fsm.ShowCamera("暴露阴茎2_Camera");
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fsm.PlayClip("暴露阴茎_TimeLine", () =>
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{
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fsm.nextState = true;
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});
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});
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}
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private void SpeakAction(int arg1, string arg2)
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{
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switch (arg1)
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{
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case 0:
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fsm.AddScore(0, 0);
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break;
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case 1:
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(3, 0);
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(3, 0);
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}
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break;
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case 2:
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fsm.AddScore(0, 0, true);
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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break;
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default:
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break;
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}
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fsm.Hide("女助手文字位置");
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fsm.ShowCamera("暴露阴茎2_Camera");
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fsm.PlayClip("暴露阴茎_TimeLine", () =>
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{
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fsm.nextState = true;
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});
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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GameManager.Instance.uiManager.CloseUI<SpeakPanel>();
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fsm.Hide("女助手文字位置");
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fsm.nextState = false;
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}
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}
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}
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